|Language:||English • Español • Français • Polski • Русский|
BeamNG allows the use of additional vehicles and maps created by the community. Follow the steps below to learn how to install these additional content creations.
Note: As of 0.3.6.0(Steam experimental), zip files can now be loaded by BeamNG.drive from BeamNG.drive\mods, this means all mods on the forums will need to be updated to support the new zip format. (More on that below)
Note: This page only applies to the experimental branch . If you are attempting to install content to the stable branch, please look at Installing Content (Stable Branch).
Installing New Vehicles & Levels in 0.3.6.0+ (Experimental Branch)
To install a new vehicle or level in BeamNG.drive follow the steps below
- Download the .zip of the vehicle or level you wish to install.
- Drop the zip in BeamNG.drive\mods located in your documents folder
Please note that the downloaded zip must support the new 0.3.6.0 zip format.
Installing UI Apps
To install a new UI App in BeamNG follow the steps below
- Download the .zip of the UI App you wish to install.
- Move the contents of the .zip to the levels folder in your BeamNG installation, C:\Program Files (x86)\Steam\SteamApps\common\BeamNG.drive for a default installation.
Packaging mods for uploading
If you're a modder looking to upload your creation to the BeamNG.drive forum, you'll need to pack your mods into a zip the correct way.
Your zip should contain a folder, if you're packaging a vehicle for release, then the folder inside the zip will be "vehicles" with your mod inside that folder. For levels, the folder name would be "levels" inside the zip folder.
Where To Find New Content
Here are a few places to look for additional content for BeamNG
If you have bought the game and are participating in Alpha Testing, you can also look here