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BeamNG allows the use of additional vehicles and maps created by the community. Follow the steps below to learn how to install these additional content creations.
Note: As of 0.3.6.0(Steam experimental and now stable), zip files can now be loaded by BeamNG.drive from C:\users\<username>\Documents\BeamNG.drive\mods
Installing New Content
To install new content in BeamNG.drive follow the steps below
- Download the .zip of the mod you wish to install.
- Drop the zip file in "C:\users\<username>\Documents\BeamNG.drive\mods"
Location of New Content
To change the location of where BeamNG.drive saves new content follow the steps below
- Go to your BeamNG.drive installation folder, most likey the following location: "C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive"
- Edit: "startup.ini"
- Edit the line that states ";UserPath = (Location of new Content)", making (Location of new Content) the path to where you want BeamNG.Drive to store new content.
Installing Resources (New Mods Page)
Simply go into the new resources page and click the bright green "Install" button located at the top right of your screen and the mod selected will automatically download it into your mods folder.
Note: Only some mods have this function as it's rather new.
Packaging mods for uploading
If you're a modder looking to upload your creation to the BeamNG.drive forum, you'll need to pack your mods into a zip.
The latest versions of BeamNG.drive do not require any fancy zip structure, simply place your mod into a zip and it will be automatically detected and loaded.
Where To Find New Content
Here are a few places to look for additional content for BeamNG