Difference between revisions of "BeamNG:Playing"

Difference between revisions of "BeamNG:Playing"

From BeamNG
m (Protected "BeamNG:Playing" ([Move=<protect-level-BeamNG_Team>] (indefinite)))
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==Graphics Options==
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Configure your graphical options in the options menu before playing. We recommend keeping Mesh Quality and Lighting Quality at Normal for most computers. You can bring up the options with CTRL + O at any time. Anisotropic Filtering can be increased to 16X with little noticeable performance impact.
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This page has migrated to our new documentation
  
== Controls ==
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'''https://documentation.beamng.com/getting_started/beginners_guide/'''
  
:''For a complete list of controls, see [[Controls]].''
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BeamNG currently supports driving with the keyboard or with an analog controller. Keyboard driving is not recommended, due to less control of the vehicles.
 
 
 
There is no setup required for using most major controllers - just plug it in and start the game.
 
 
 
=== The default button layout for an Xbox 360 Controller ===
 
 
 
 
 
{| class="wikitable sortable"
 
|-
 
!class="unsortable"| Button !! Action
 
|-
 
| Left Thumbstick
 
|style="text-align:right"| Steering
 
|-
 
| Right Thumbstick
 
|style="text-align:right"| Orbit Camera
 
|-
 
| Back
 
|style="text-align:right"| Change camera mode
 
|-
 
| Start
 
|style="text-align:right"| Pause game
 
|-
 
| D-Pad Left
 
|style="text-align:right"| Recover vehicle
 
|-
 
| D-Pad Right
 
|style="text-align:right"| Retry scenario
 
|-
 
| D-Pad Top
 
|style="text-align:right"| Headlights
 
|-
 
| D-Pad Bottom
 
|style="text-align:right"| Hazard lights
 
|-
 
| A
 
|style="text-align:right"| Shift up
 
|-
 
| B
 
|style="text-align:right"| Zoom out
 
|-
 
| X
 
|style="text-align:right"| Shift down
 
|-
 
| Y
 
|style="text-align:right"| Zoom in
 
|-
 
| LB
 
|style="text-align:right"| Clutch
 
|-
 
| RB
 
|style="text-align:right"| Parking brake
 
|-
 
| Left Trigger
 
|style="text-align:right"| Brake
 
|-
 
| Right Trigger
 
|style="text-align:right"| Throttle
 
|-
 
| Press Right Thumstick
 
|style="text-align:right"| Camera to default position
 
|}
 
 
 
Keyboard users can drive with the arrow keys and move the camera with the mouse or numpad (reset camera with numpad 5).
 
 
 
=== Universal keyboard keys ===
 
*{{key press|CTRL}}: Show Controls
 
*{{key press|J}}: pause and unpause physics
 
*{{key press|R}}: respawn the vehicle
 
*{{key press|Q}}: toggle through shifter modes (automatic, full manual, manual with auto clutch)
 
*{{key press|SHIFT}} + {{key press|B}}: toggle dynamic steering (disable dynamic steering if you use a wheel)
 
*{{key press|SHIFT}} + {{key press|C}}: toggle free camera
 
*{{key press|TAB}} and {{key press|SHIFT}} + {{key press|TAB}}: switch through vehicles
 
*{{key press|<}}: toggle left turn signal
 
*{{key press|>}}: toggle right turn signal
 
*{{key press|/}}: toggle hazard lights
 
*{{key press|N}}: toggle headlights/brights
 
*{{key press|ALT}}+{{key press|O}}: Screenshot
 
 
 
Steering wheels are also supported. Wheels like the Logitech G25/G27 or Fanatec series with 900 degree steering, clutch pedal, and H-shifter will work well in BeamNG. Input maps are customizable as well.
 
 
 
== Configuring your own controller ==
 
 
 
There are several ways to set up new bindings in BeamNG.Drive. This is the simplest way:
 
 
 
1. Plug in your controller and start up BeamNG
 
 
 
2. Go to the "Controllers" menu.
 
 
 
3. Use the controller's button/axis/key you want to assign. If it's unassigned, a green highlight will appear with the new binding details.
 
 
 
4. Click "Choose action" on the top-left of screen, then click on the desired action.
 
 
 
5. Click the "Save" button to write the new binding to disk.
 
 
 
== See also ==
 
*[[Spawning Vehicles]]
 
*[[Changing Time of Day]]
 

Latest revision as of 15:29, 13 April 2021