Difference between revisions of "Hirochi Raceway"

Difference between revisions of "Hirochi Raceway"

From BeamNG
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m (Trivia: Corrected spelling error)
 
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{{Infobox
 
{{Infobox
  |name        = Hirochi Raceway
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  |title = Hirochi Raceway
  |abovestyle  = background:#bda
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  |title_style = background:#bda
|above        = Hirochi Raceway
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  |image = [[File:Hirochi_raceway_preview.png|320px]]
  |image       = [[File:Hirochi_raceway_preview.png|320px]]
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  |caption = Bird's-eye view of the racetrack, looking northwest
  |caption     = Bird's-eye view of the racetrack, looking northwest
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  |headerstyle = background:#bda;
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  |data =
|header1 = Overview
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  {{infobox/row|header = true|header_style = background:#bda|content = Overview}}
  | label2 = Location
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  {{infobox/row|key = Location|content = Maine, United States}}
| data2 = Maine, United States
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  {{infobox/row|key = Biome|content = Temperate, forest}}
  | label3 = Biome
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  {{infobox/row|key = Dimensions|content = 2.25 km{{Super|2}}}}
| data3 = Temperate, forest
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  {{infobox/row|key = Roads|content = 70% new asphalt, 30% abandoned asphalt}}
  | label4 = Dimensions
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  {{infobox/row|key = Features|content = Road course complex with multiple layouts, abandoned track sections}}
| data4 = 2.25 km{{Super|2}}
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  {{infobox/row|key = Applications|content = Racing, drifting, time trials, driver training}}
  | label5 = Roads
 
| data5 = 70% new asphalt, 30% abandoned asphalt
 
  | label6 = Features
 
| data6 = Road course complex with multiple layouts, abandoned track sections
 
  | label7 = Applications
 
| data7 = Racing, drifting, time trials, driver training
 
|tnavbar = none
 
 
}}
 
}}
  
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'''NOTE : This page is very outdated! It will be updated soon!'''
 
'''NOTE : This page is very outdated! It will be updated soon!'''
 +
  
 
The '''Hirochi Raceway''' is a racetrack in BeamNG.drive. It is located on the eastern coast of the United States of America.
 
The '''Hirochi Raceway''' is a racetrack in BeamNG.drive. It is located on the eastern coast of the United States of America.
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|}
 
|}
  
[[Category:Official Content]]
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==Trivia==
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The Hirochi Raceway being located on East Coast, could be a direct reference to real-life automaker Nissan, who have the Nissan USA headquarters in Tennessee, East coast USA. Nissan has one of the best reputation in motor sports involving race circuits.
 +
 
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{{Canon}}
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[[Category:Environments]]
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[[Category:United States]]

Latest revision as of 22:22, 26 December 2019

Hirochi Raceway
Hirochi raceway preview.png
Bird's-eye view of the racetrack, looking northwest
Overview
Location Maine, United States
Biome Temperate, forest
Dimensions 2.25 km2
Roads 70% new asphalt, 30% abandoned asphalt
Features Road course complex with multiple layouts, abandoned track sections
Applications Racing, drifting, time trials, driver training


NOTE : This page is very outdated! It will be updated soon!


The Hirochi Raceway is a racetrack in BeamNG.drive. It is located on the eastern coast of the United States of America.

It was the second map introduced with the first Experimental release of the game, along with East Coast, USA.

Info

A Basic Map of Hirochi Raceway's tracks

The map has four spawnpoints.

  • Pit road (current default)
  • Starting line
  • Chicane
  • Parking lot

Layouts

Name Map Status Surfaces
Original A Basic Map of the Original layout of Hirochi Raceway Abandoned Race Track / Abandoned Track
Full A Basic Map of the Long layout of Hirochi Raceway Active Race Track
Medium A Basic Map of the Medium layout of Hirochi Raceway Active Race Track
Short A Basic Map of the Short layout of Hirochi Raceway Active Race Track

Trivia

The Hirochi Raceway being located on East Coast, could be a direct reference to real-life automaker Nissan, who have the Nissan USA headquarters in Tennessee, East coast USA. Nissan has one of the best reputation in motor sports involving race circuits.

BeamNG.drive Canon
Manufacturers
American
Asian
European
Locations
Inland
Coastal
Island
Virtual
Related
BeamNG-logo-icon-2016.svg
Strikethrough indicates deprecated content which is no longer included with BeamNG.drive.