Difference between revisions of "Official Content"

Difference between revisions of "Official Content"

From BeamNG
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== Vehicles ==
+
{{Languages}}
  
There are currently '''22''' announced vehicles. '''16''' are released.
 
  
 +
The '''official content''' of BeamNG.drive, both current and former, is outlined on this page.
 +
 +
== Vehicles ==
 +
{{hatnote|See also: [[Concepted vehicles]]}}
 
{| class="wikitable"
 
{| class="wikitable"
!colspan="6"|Vehicles
+
!colspan="4"|Vehicles
 
|-
 
|-
 
|'''Brand'''
 
|'''Brand'''
 
|'''Name'''
 
|'''Name'''
 
|'''State'''
 
|'''State'''
 +
|'''Game Version'''
 
|-
 
|-
!rowspan="2"|[[Bruckell]]
 
|[[Bruckell Moonhawk|Moonhawk]]
 
|released as of 0.3.0.4
 
 
|-
 
|-
 +
!rowspan="1"|[[Autobello]]
 +
|[[Autobello Piccolina|Piccolina]]
 +
|Released
 +
|0.15
 +
|-
 +
|-
 +
!rowspan="2"|[[Bruckell]]
 
|[[Bruckell LeGran|LeGran]]
 
|[[Bruckell LeGran|LeGran]]
|unreleased
+
|Released
 +
|0.8
 +
|-
 +
|[[Bruckell Moonhawk|Moonhawk]]
 +
|Released
 +
|0.3.0.4
 
|-
 
|-
 
|-
 
|-
 
!rowspan="1"|[[Burnside]]
 
!rowspan="1"|[[Burnside]]
|[[1953 Burnside Special]]
+
|[[1953_Burnside_Special|Special]]
|released as of 0.5.1
+
|Released
 +
|0.5.1
 
|-
 
|-
 
|-
 
|-
 
!rowspan="1"|[[Civetta]]
 
!rowspan="1"|[[Civetta]]
 
|[[Civetta Bolide|Bolide]]
 
|[[Civetta Bolide|Bolide]]
|released as of 0.3
+
|Released
 +
|0.3
 
|-
 
|-
 +
!rowspan="3"|[[ETK]]
 +
|[[ETK 800 Series|800 Series]]
 +
|Released
 +
|0.5.2
 
|-
 
|-
!rowspan="2"|[[ETK]]
+
|[[ETK I-Series|I-Series]]
|[[ETK 2400i|2400i]]
+
|Released
|unreleased
+
|0.6
 
|-
 
|-
|[[ETK 800 Series|800 Series]]
+
|[[ETK K-Series|K-Series]]
|unreleased
+
|Released
 +
|0.5.6
 
|-
 
|-
 
|-
 
|-
 
!rowspan="7"|[[Gavril]]
 
!rowspan="7"|[[Gavril]]
 
|[[Gavril Barstow|Barstow]]
 
|[[Gavril Barstow|Barstow]]
|released as of 0.4.3.1
+
|Released
 +
|0.4.3.1
 
|-
 
|-
 
|[[Gavril Bluebuck|Bluebuck]]
 
|[[Gavril Bluebuck|Bluebuck]]
|unreleased
+
|Released
 +
|0.17
 
|-
 
|-
 
|[[Gavril D-Series|D-Series]]
 
|[[Gavril D-Series|D-Series]]
|released as of 0.3
+
|Released
|-
+
|0.3
|[[Gavril H-Series|H-Series]]
+
|released as of 0.3
+
|-
+
|[[Gavril T-Series|T-Series]]
+
|released as of 0.3.6
+
 
|-
 
|-
 
|[[Gavril Grand Marshal|Grand Marshal]]
 
|[[Gavril Grand Marshal|Grand Marshal]]
|released as of 0.3
+
|Released
 +
|0.3
 +
|-
 +
|[[Gavril H-Series|H-Series]]
 +
|Released
 +
|0.3
 
|-
 
|-
 
|[[Gavril Roamer|Roamer]]
 
|[[Gavril Roamer|Roamer]]
|released as of 0.3.8.1
+
|Released
 +
|0.3.8.1
 +
|-
 +
|[[Gavril T-Series|T-Series]]
 +
|Released
 +
|0.3.6
 
|-
 
|-
 
|-
 
|-
 
!rowspan="2"|[[Hirochi]]
 
!rowspan="2"|[[Hirochi]]
 
|[[Hirochi SBR4|SBR4]]
 
|[[Hirochi SBR4|SBR4]]
|released as of 0.4.2
+
|Released
 +
|0.4.2
 
|-
 
|-
 
|[[Hirochi Sunburst|Sunburst]]
 
|[[Hirochi Sunburst|Sunburst]]
|released as of 0.3.6
+
|Released
 +
|0.3.6
 
|-
 
|-
 
|-
 
|-
!rowspan="6"|[[Ibishu]]
+
!rowspan="7"|[[Ibishu]]
 
|[[Ibishu 200BX|200BX]]
 
|[[Ibishu 200BX|200BX]]
|released as of 0.3.8.1
+
|Released
 +
|0.3.8.1
 
|-
 
|-
 
|[[Ibishu Covet|Covet]]
 
|[[Ibishu Covet|Covet]]
|released as of 0.3
+
|Released
 +
|0.3
 +
|-
 +
|[[Ibishu Hopper|Hopper]]
 +
|Released
 +
|0.9
 
|-
 
|-
 
|[[Ibishu Miramar|Miramar]]
 
|[[Ibishu Miramar|Miramar]]
|unreleased
+
|Released
 +
|0.5.4
 
|-
 
|-
|[[Ibishu Pessima|Pessima]]
+
|rowspan="2"|[[Ibishu Pessima|Pessima]]
|released as of 0.4.1.1
+
|rowspan="2"|Released
 +
|0.5 (1988 model)
 
|-
 
|-
|[[Ibishu Pigeon|Pigeon]]
+
|0.4.1.1 (1996 model)
|released as of 0.3.2.0
+
|-
+
|[[1988 Ibishu Pessima|1988 Pessima]]
+
|released as of 0.5.0
+
 
|-
 
|-
 +
|[[Ibishu Pigeon|Pigeon]]
 +
|Released
 +
|0.3.2
 
|-
 
|-
 
!rowspan="1"|[[Soliad]]
 
!rowspan="1"|[[Soliad]]
 
|[[Soliad Wendover|Wendover]]
 
|[[Soliad Wendover|Wendover]]
|unreleased
+
|Unreleased
 +
|
 +
|-
 +
!rowspan="1"|[[Wentward]]
 +
|[[Wentward DT40L|DT40L]]
 +
|Released
 +
|0.12.0
 +
|-
 +
|-
 +
|}
 +
 
 +
===Trailers===
 +
{| class="wikitable"
 +
!colspan="4"|Trailers
 +
|-
 +
|'''Brand'''
 +
|'''Name'''
 +
|'''State'''
 +
|'''Game Version'''
 +
|-
 +
!rowspan="3"|[[Randolph]]
 +
|[[Randolph Dry Van|Dry Van]]
 +
|Released
 +
|0.6.0
 +
|-
 +
|[[Randolph Flatbed|Flatbed]]
 +
|Released
 +
|0.7.0
 +
|-
 +
|[[Randolph Tanker|Tanker]]
 +
|Released
 +
|0.7.0
 +
|-
 +
|-
 +
!rowspan="4"|Unknown
 +
|[[Small Flatbed Trailer]]
 +
|Released
 +
|0.4.1.0
 +
|-
 +
|[[Travel Trailer]]
 +
|Released
 +
|0.8.0
 +
|-
 +
|[[Box Utility Trailer]]
 +
|Released
 +
|0.10.0
 +
|-
 +
|[[Large Box Utility Trailer]]
 +
|Released
 +
|0.10.0
 
|-
 
|-
 
|-
 
|-
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!colspan="6"|Levels
 
!colspan="6"|Levels
 
|-
 
|-
 +
|'''Geography'''
 
|'''Name'''
 
|'''Name'''
|'''Status'''
+
|'''State'''
 +
|'''Game Version'''
 
|-
 
|-
|[[Cliff]]
+
!rowspan="2"|Coasts
|released as of 0.3
+
|[[East Coast, USA]]
 +
|Released
 +
|0.3.6
 +
|-
 +
|[[West Coast, USA]]
 +
|Released
 +
|0.11
 
|-
 
|-
 +
!rowspan="5"|Inland
 
|[[Derby Arenas]]
 
|[[Derby Arenas]]
|released as of 0.3
+
|Released
 +
|0.3
 
|-
 
|-
|[[Dry Rock Island]]
+
|[[Automation Test Track]]
|deprecated as of 0.5
+
|Released
 +
|0.13
 
|-
 
|-
|[[East Coast, USA]]
+
|[[ETK Driver Experience Centre]]
|released as of 0.3.6
+
|Released
|-
+
|0.7
|[[Grid Map]]
+
|released as of 0.3
+
 
|-
 
|-
 
|[[Hirochi Raceway]]
 
|[[Hirochi Raceway]]
|released as of 0.3.6
+
|Released
 +
|0.3.6
 +
|-
 +
|[[Utah]]
 +
|Released
 +
|0.5.4
 +
|-
 +
!rowspan="8"|Islands
 +
|[[Cliff]]
 +
|Released
 +
|0.3
 +
|-
 +
|[[Dry Rock Island]]
 +
|Removed
 +
|0.9
 
|-
 
|-
 
|[[Industrial Site]]
 
|[[Industrial Site]]
|released as of 0.3
+
|Released
 +
|0.3
 +
|-
 +
|[[Italy]]
 +
|Released
 +
|0.15
 
|-
 
|-
 
|[[Jungle Rock Island]]
 
|[[Jungle Rock Island]]
|released as of 0.4
+
|Released
 +
|0.4
 
|-
 
|-
 
|[[Port]]
 
|[[Port]]
|released as of 0.3.7.4
+
|Released
 +
|0.3.7.4
 
|-
 
|-
 
|[[Small Island, USA]]
 
|[[Small Island, USA]]
|released as of 0.3
+
|Released
 +
|0.3
 +
|-
 +
|[[Template]]
 +
|Released
 +
|0.5.4
 +
|-
 +
!rowspan="4"|Virtual
 +
|[[Garage]]
 +
|Released
 +
|0.6.0
 +
|-
 +
|[[Glow City]]
 +
|Released
 +
|0.14
 +
|-
 +
|[[Grid Map]]
 +
|Released
 +
|0.3
 
|-
 
|-
 
|[[Grid, Small, Pure]]
 
|[[Grid, Small, Pure]]
|released as of 0.3
+
|Released
 +
|0.3
 
|-
 
|-
|[[Utah]]
 
|unreleased
 
 
|}
 
|}
 
  
 
== Props ==
 
== Props ==
 
+
''Pink backgrounds indicate content that is no longer in-game.''
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="6"|Props
 
!colspan="6"|Props
 
|-
 
|-
|'''Name'''
+
|style="width:10em"|'''Name'''
 
|'''Image'''
 
|'''Image'''
 
|'''Description'''
 
|'''Description'''
Line 151: Line 282:
 
|'''Status'''
 
|'''Status'''
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|Large Angle Tester
+
|Angle Tester (Large)
|[[File:Angletester.jpg|300px]]
+
|[[File:Angletester.jpg|270px]]
 
|The Large Angle tester was initially designed to test and perfect the grip thresholds for dynamic collisions.
 
|The Large Angle tester was initially designed to test and perfect the grip thresholds for dynamic collisions.
 
|
 
|
 
* {{key press|PAGEUP}}: Extends the angle of the tester.
 
* {{key press|PAGEUP}}: Extends the angle of the tester.
 
* {{key press|PAGEDOWN}}: Lowers the angle of the tester.
 
* {{key press|PAGEDOWN}}: Lowers the angle of the tester.
 +
|Released as of 0.3.6
 +
|- style="vertical-align: top;"
 +
|Ball
 +
|[[File:FootballBall.png]]
 +
|Its a giant Football (soccer) ball for vehicles to play a game or just hit it.
 +
|N/A
 +
|Released as of 0.9
 +
|- style="vertical-align: top;"
 +
|Bollard
 +
|[[File:bollard.png|270px]]
 +
|The Bollard prop is a stationary barrier. Defining "stationary", this prop is entirely locked in place and will stop all vehicles that collide with it.
 
|
 
|
 +
* {{key press|PAGEUP}}: Raises the height of the bollard.
 +
* {{key press|PAGEDOWN}}: Lowers the height of the bollard.
 +
|Released as of 0.6
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|Large Bridge
+
|Bridge (Large)
|[[File:Largebridge.jpg|300px]]
+
|[[File:Largebridge.jpg|270px]]
 
|The Large Bridge was also designed to test and perfect the grip thresholds for dynamic collisions, debug any collision problems the tires might have with other vehicles & test wind simulation.
 
|The Large Bridge was also designed to test and perfect the grip thresholds for dynamic collisions, debug any collision problems the tires might have with other vehicles & test wind simulation.
|none
+
|N/A
|
+
|Released as of 0.3.6
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|Large Cannon
+
|Cannon (Large)
|[[File:Largecannon.jpg|300px]]
+
|[[File:Largecannon.jpg|270px]]
 
|The Large Cannon was a fun experiment to push the limits of inter-vehicular collisions.
 
|The Large Cannon was a fun experiment to push the limits of inter-vehicular collisions.
 
|
 
|
Line 172: Line 317:
 
* {{key press|PAGEUP}}: Extends the cannon's firing angle.
 
* {{key press|PAGEUP}}: Extends the cannon's firing angle.
 
* {{key press|PAGEDOWN}}: Lowers the cannon's firing angle.
 
* {{key press|PAGEDOWN}}: Lowers the cannon's firing angle.
|
+
|Released as of 0.3.6.3
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|Large Crusher
+
|Chassis Dynamometer
|[[File:Largecrusher.jpg|300px]]
+
|Will add image soon.
 +
|The Chassis Dynamometer (Dyno for short, nicknamed the Rolling Road) is a instrument to test the output of a vehicle. It tests the power output of a car that is on it by the drive wheels. It was WIP, but eventually cancelled because of too many bugs.
 +
|N/A
 +
|Unreleased
 +
|- style="vertical-align: top;"
 +
|Christmas Tree
 +
|[[File:Tree2.jpg|270px]]
 +
|The Christmas Tree prop was added on December 8, 2017. This prop cannot deform or break apart.
 +
|N/A
 +
|Released as of 0.11.0.3
 +
|- style="vertical-align: top;"
 +
|Crusher (Large)
 +
|[[File:Largecrusher.jpg|270px]]
 
|The Large Crusher was one of the first collision debugging tools. The Crusher played a huge part in updating and stabilizing the dynamic collisions we see today.  
 
|The Large Crusher was one of the first collision debugging tools. The Crusher played a huge part in updating and stabilizing the dynamic collisions we see today.  
 
|
 
|
 
* {{key press|UP}}: Close the crusher and compress objects.
 
* {{key press|UP}}: Close the crusher and compress objects.
* {{key press|DOWN}}: Open the spinner and release objects.
+
* {{key press|DOWN}}: Open the crusher and release objects.
|
+
|Released as of 0.3.6
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|Large Hamster Wheel
+
|Flip Ramp
|[[File:Largehamsterwheel.jpg|300px]]
+
|[[File:flipramp.png|270px]]
 +
|The Flip Ramp is a narrow metal ramp. Useful for stunts or loading things onto flatbeds or trailers.
 +
|N/A
 +
|Released as of 0.3
 +
|- style="vertical-align: top;"
 +
|Hamster Wheel (Large)
 +
|[[File:Largehamsterwheel.jpg|270px]]
 
|The Large Hamster Wheel was another fun experiment to see what's possible in BeamNG.drive, needless to say, the results are great.
 
|The Large Hamster Wheel was another fun experiment to see what's possible in BeamNG.drive, needless to say, the results are great.
 
|
 
|
 
* {{key press|SPACE}}: Detaches the wheel from the frame.
 
* {{key press|SPACE}}: Detaches the wheel from the frame.
|
+
|Released as of 0.3.6
 +
|- style="vertical-align: top;"
 +
|Hay Bale
 +
|[[File:haybale.png|270px]]
 +
|The Hay Bale is used in various scenarios for barriers, but they may also act as cargo or be smashed into.
 +
|N/A
 +
|Released as of 0.4
 +
|- style="vertical-align: top;"
 +
|Gate
 +
|[[File:Gatesigngif.gif|270px]]
 +
|The gate prop features 7 selectable signs. It is also available in a 8 meter version and can break apart.
 +
|N/A
 +
|Released as of 0.14
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Inflated Mat
 
|Inflated Mat
|[[File:inflatablemat.png|300px]]
+
|[[File:inflatablemat.png|270px]]
 
|The Inflated Mat was brought forth to test the technique of pressure approximation and fidelity.
 
|The Inflated Mat was brought forth to test the technique of pressure approximation and fidelity.
|none
+
|N/A
|
+
|Released as of 0.3.7.8
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
|Large Metal Ramp
+
|Kick Plate
|[[File:largeramp.png|300px]]
+
|[[File:kickplate.png|270px]]
 +
|The Kick Plate is used to kick the rear of the car. In the 0.7 update, it got a new design.
 +
|N/A
 +
|Released as of 0.4.1
 +
|- style="vertical-align: top;"
 +
|Metal Box
 +
|[[File:Metalbox.png|270px]]
 +
|The Metal Box has 4 different weight options, 100kg, 200kg, 500kg, or even 1 tonne. Stack them up, carry them around, the choice is yours.
 +
|N/A
 +
|Released as of 0.3.6.9
 +
|- style="vertical-align: top;"
 +
|Metal Ramp (Small)
 +
|[[File:Metalramp.png|270px]]
 +
|The Small Metal Ramp prop is useful for loading vehicles onto the H45 Flatbed.. Or for doing jumps.
 +
|N/A
 +
|Released as of 0.3.6.9
 +
|- style="vertical-align: top;"
 +
|Metal Ramp (Large)
 +
|[[File:largeramp.png|270px]]
 
|The Large Metal Ramp prop can be used for large jumps. It could also be useful for loading things onto very high trailers.
 
|The Large Metal Ramp prop can be used for large jumps. It could also be useful for loading things onto very high trailers.
 +
|N/A
 +
|Released as of 0.4.2
 +
|- style="vertical-align: top;"
 +
|Old Cannon
 +
|[[File:oldcannon.png|270px]]
 +
|The Old Cannon is a modern replica of mid-18th century English cannon. For BeamNG.drive, it is used mainly in battles involving cars.
 
|
 
|
 +
* {{key press|PAGEUP}}: Extends the cannon's firing angle.
 +
* {{key press|SPACE}}: Fires the cannon.
 +
* {{key press|PAGEDOWN}}: Lowers the cannon's firing angle.
 +
|Released as of 0.3.7.8
 +
|- style="vertical-align: top;"
 +
|Piano
 +
|[[File:Piano.jpg|270px]]
 +
|The Piano prop is a musical instrument by [[Hirochi]].<ref>Goosah adding to lore: https://www.beamng.com/threads/0-10-discussion-feedback-bugs-reporting-thread-read-1-post.43985/page-12#post-667424</ref><br/>
 +
It is fully destroyable and makes realistic sounds when you drop or crash into it. The name was originally going to be Hirochi MusicaFicta, but was given a more normal name for the vehicle selector.
 +
 +
 +
|N/A
 +
|Released as of 0.10
 +
|- style="vertical-align: top;"
 +
|Road Signs
 +
|[[File:stopsign.png|270px]]
 +
|The Road Signs prop comes with 7 selectable sign types, 5 speed limit signs, a stop sign, and a yield sign.
 +
|N/A
 +
|Released as of 0.3
 +
|- style="vertical-align: top;"
 +
|Rocks and Boulders
 +
|[[File:rocks+boulders.png|270px]]
 +
|The Rocks and Boulders prop has 7 different rock sizes/types, 227kg, 399kg, 1440kg, 3192kg, 4848kg, 5264kg, and 6692kg. It also comes with prebuilt Rock Stack and Three Large Rocks.
 +
|N/A
 +
|Released as of 0.4.2
 +
|- style="vertical-align: top;"
 +
|Roller (Large)
 +
|[[File:Largeroller.jpg|270px]]
 +
|The Large Roller was yet another fun experiment to truly push the limits of BeamNG.drive, it was also used to debug & stabilize collisions.
 
|
 
|
 +
* {{key press|Q}}: Switch transmission setup (use ''Manual'' or ''Manual Automatic Clutch'')
 +
* {{key press|X}}: Accelerate the roller forward.
 +
* {{key press|Z}}: Accelerate the roller backward.
 +
|Released as of 0.3.6
 +
|- style="vertical-align: top;"
 +
|Rollover Sled
 +
|[[File:rollingroamer.png|270px]]
 +
|The Rollover Sled was designed to enable people to have realistic roll testing. It can also be used to smash things.
 +
|
 +
* {{key press|P}} or {{key press|SPACE}}: Toggle the sled to activated or deactivated state.
 +
* {{key press|LEFT}}: Activate the sled (send it's object rolling).
 +
* {{key press|RIGHT}}: Deactivate the sled (bring it back to start position).
 +
|Released as of 0.4.2
 +
|- style="vertical-align: top;"
 +
|Saw Horse Barrier
 +
|[[File:sawhorseprop.png|270px]]
 +
|The Saw Horse Barrier can be used to block off an area to make an impromptu race or it can be used by the police to stop the race. The choice is yours.
 +
|N/A
 +
|Released as of 0.4
 +
|- style="vertical-align: top;"
 +
|Spinner (Large)
 +
|[[File:Largespinner.png|270px]]
 +
|The Large Spinner is a fun interactive prop to destroy whatever you throw at it. You can either have quadruple or double 'arms', selectable in the parts configuration.
 +
|
 +
* {{key press|LEFT}}: Accelerate the spinner to the left.
 +
* {{key press|RIGHT}}: Accelerate the spinner to the right.
 +
|Released as of 0.3.7.1
 +
|- style="vertical-align: top;"
 +
|Steel Barrels
 +
|[[File:steelbarrel.png|270px]]
 +
|The Steel Barrels prop has 2 different barrels, one is filled with oil, the other is empty. The empty one floats.
 +
|N/A
 +
|Released as of 0.3
 +
|- style="vertical-align: top;"
 +
|Street Light
 +
|[[File:streetlight.png|270px]]
 +
|The Street Light is a light. You can turn it on and off.
 +
|
 +
* {{key press|P}}: Toggle the state of the streetlight.
 +
|Released as of 0.3.7.1
 +
|- style="vertical-align: top;"
 +
|Tilt Board (Large)
 +
|[[File:Tiltboard.jpg|270px]]
 +
|The Large Tilt Board was a quick and simple experiment to show how easily BeamNG.drive can simulate interactive props.
 +
|N/A
 +
|Released as of 0.3.6
 +
|- style="vertical-align: top;"
 +
|Tire Stack
 +
|[[File:tirestack.png|270px]]
 +
|The Tire Stack prop consists of 6 tires stacked on top of each other. Unfortunately the tires cannot be separated.
 +
|N/A
 +
|Released as of 0.3
 +
|- style="vertical-align: top;"
 +
|Tire Wall
 +
|[[File:tirewall.png|270px]]
 +
|The Tire Wall prop has 5 different liveries that you can choose, right/left arrows, ETK, Grip-All, and Hirochi. Each one has 90 tires.
 +
|N/A
 +
|Released as of 0.4.2
 +
|- style="vertical-align: top;"
 +
|Traffic Barrel
 +
|[[File:trafficbarrel.png|270px]]
 +
|The Traffic Barrel is an orange, reflective, barrel of the kind used to redirect traffic.
 +
|N/A
 +
|Released in 0.4
 +
|- style="vertical-align: top;"
 +
|Traffic Barrier
 +
|[[File:trafficbarrier.png|270px]]
 +
|The Traffic Barrier is used as a barrier in most scenarios. May have more uses at some point.
 +
|N/A
 +
|Released as of 0.3
 +
|- style="vertical-align: top;"
 +
|Traffic Cone
 +
|[[File:trafficcone.png|270px]]
 +
|The traffic cone is used for weak barriers or borders. They can also be carried.
 +
|N/A
 +
|Released as of 0.3
 +
|- style="vertical-align: top;"
 +
|Traffic Tube
 +
|[[File:traffictube.png|270px]]
 +
|Like the Traffic Barrel, the Traffic Tube is an orange, reflective tube, that is used to redirect traffic.
 +
|N/A
 +
|Released as of 0.4
 +
|- style="vertical-align: top;"
 +
|style="background:#ffe5e5"|Wall
 +
|style="background:#ffe5e5"|''Will add image soon''
 +
|style="background:#ffe5e5"|The Wall prop was a wall that had 28 large cinder blocks in a pyramid shape. The wall was strong, but the blocks bounced a bit too much.
 +
|style="background:#ffe5e5"|N/A
 +
|style="background:#ffe5e5"|Superseded by Concrete Retaining Wall in 0.4.3
 +
|- style="vertical-align: top;"
 +
|Wall, Cinderblock
 +
|[[File:cinderblock.png|270px]]
 +
|The Cinderblock Wall is a destructible prop. May pave the way for destructible buildings in the future.
 +
|N/A
 +
|Released as of 0.4.3
 +
|- style="vertical-align: top;"
 +
|Wall, Concrete Retaining
 +
|[[File:concretewall.png|270px]]
 +
|The Concrete Retaining Wall is a wall that has 28 large studded blocks in a pyramid shape. The wall is very strong and hard to knock down without a large SUV or semi.
 +
|N/A
 +
|Released as of 0.4.3
 +
|- style="vertical-align: top;"
 +
|Weight Pad
 +
|[[File:Weight.jpg|270px]]
 +
|The Weight Pad is a tool that detects the weight of the vehicle that is currently on it. It is also available in single or triple variants.
 +
|N/A
 +
|Released as of 0.9
 +
|- style="vertical-align: top;"
 +
|Wood Planks
 +
|[[File:Wood.jpg|270px]]
 +
|The Wood Planks prop is a stack of lumber arranged in a 10 x 25 pile. There are short and long bundles. Like the tire stacks, this prop cannot deform or break apart.
 +
|N/A
 +
|Released as of 0.6.1
 +
|- style="vertical-align: top;"
 
|}
 
|}
  
== See also ==
+
== Wheels ==
* [[Prop List]]
+
* [http://wiki.beamng.com/Wheel List of all changeable wheels]
* [http://www.beamng.com/forums/10 Official Showroom subforum]
+
 
 +
==Further Information==
 +
=== References ===
 +
<references/>
 +
 
 +
=== See also ===
 +
*[http://www.beamng.com/forums/10 Official Showroom subforum]
 +
 
 +
{{canon}}
 +
[[Category:Canon]]

Latest revision as of 22:35, 2 November 2019

Language: English  • español • русский


The official content of BeamNG.drive, both current and former, is outlined on this page.

Vehicles

Vehicles
Brand Name State Game Version
Autobello Piccolina Released 0.15
Bruckell LeGran Released 0.8
Moonhawk Released 0.3.0.4
Burnside Special Released 0.5.1
Civetta Bolide Released 0.3
ETK 800 Series Released 0.5.2
I-Series Released 0.6
K-Series Released 0.5.6
Gavril Barstow Released 0.4.3.1
Bluebuck Released 0.17
D-Series Released 0.3
Grand Marshal Released 0.3
H-Series Released 0.3
Roamer Released 0.3.8.1
T-Series Released 0.3.6
Hirochi SBR4 Released 0.4.2
Sunburst Released 0.3.6
Ibishu 200BX Released 0.3.8.1
Covet Released 0.3
Hopper Released 0.9
Miramar Released 0.5.4
Pessima Released 0.5 (1988 model)
0.4.1.1 (1996 model)
Pigeon Released 0.3.2
Soliad Wendover Unreleased
Wentward DT40L Released 0.12.0

Trailers

Trailers
Brand Name State Game Version
Randolph Dry Van Released 0.6.0
Flatbed Released 0.7.0
Tanker Released 0.7.0
Unknown Small Flatbed Trailer Released 0.4.1.0
Travel Trailer Released 0.8.0
Box Utility Trailer Released 0.10.0
Large Box Utility Trailer Released 0.10.0

Levels

Levels
Geography Name State Game Version
Coasts East Coast, USA Released 0.3.6
West Coast, USA Released 0.11
Inland Derby Arenas Released 0.3
Automation Test Track Released 0.13
ETK Driver Experience Centre Released 0.7
Hirochi Raceway Released 0.3.6
Utah Released 0.5.4
Islands Cliff Released 0.3
Dry Rock Island Removed 0.9
Industrial Site Released 0.3
Italy Released 0.15
Jungle Rock Island Released 0.4
Port Released 0.3.7.4
Small Island, USA Released 0.3
Template Released 0.5.4
Virtual Garage Released 0.6.0
Glow City Released 0.14
Grid Map Released 0.3
Grid, Small, Pure Released 0.3

Props

Pink backgrounds indicate content that is no longer in-game.

Props
Name Image Description Controls Status
Angle Tester (Large) Angletester.jpg The Large Angle tester was initially designed to test and perfect the grip thresholds for dynamic collisions.
  • PAGEUP: Extends the angle of the tester.
  • PAGEDOWN: Lowers the angle of the tester.
Released as of 0.3.6
Ball FootballBall.png Its a giant Football (soccer) ball for vehicles to play a game or just hit it. N/A Released as of 0.9
Bollard Bollard.png The Bollard prop is a stationary barrier. Defining "stationary", this prop is entirely locked in place and will stop all vehicles that collide with it.
  • PAGEUP: Raises the height of the bollard.
  • PAGEDOWN: Lowers the height of the bollard.
Released as of 0.6
Bridge (Large) Largebridge.jpg The Large Bridge was also designed to test and perfect the grip thresholds for dynamic collisions, debug any collision problems the tires might have with other vehicles & test wind simulation. N/A Released as of 0.3.6
Cannon (Large) Largecannon.jpg The Large Cannon was a fun experiment to push the limits of inter-vehicular collisions.
  • SPACE: Fires the cannon.
  • PAGEUP: Extends the cannon's firing angle.
  • PAGEDOWN: Lowers the cannon's firing angle.
Released as of 0.3.6.3
Chassis Dynamometer Will add image soon. The Chassis Dynamometer (Dyno for short, nicknamed the Rolling Road) is a instrument to test the output of a vehicle. It tests the power output of a car that is on it by the drive wheels. It was WIP, but eventually cancelled because of too many bugs. N/A Unreleased
Christmas Tree Tree2.jpg The Christmas Tree prop was added on December 8, 2017. This prop cannot deform or break apart. N/A Released as of 0.11.0.3
Crusher (Large) Largecrusher.jpg The Large Crusher was one of the first collision debugging tools. The Crusher played a huge part in updating and stabilizing the dynamic collisions we see today.
  • : Close the crusher and compress objects.
  • : Open the crusher and release objects.
Released as of 0.3.6
Flip Ramp Flipramp.png The Flip Ramp is a narrow metal ramp. Useful for stunts or loading things onto flatbeds or trailers. N/A Released as of 0.3
Hamster Wheel (Large) Largehamsterwheel.jpg The Large Hamster Wheel was another fun experiment to see what's possible in BeamNG.drive, needless to say, the results are great.
  • SPACE: Detaches the wheel from the frame.
Released as of 0.3.6
Hay Bale Haybale.png The Hay Bale is used in various scenarios for barriers, but they may also act as cargo or be smashed into. N/A Released as of 0.4
Gate Gatesigngif.gif The gate prop features 7 selectable signs. It is also available in a 8 meter version and can break apart. N/A Released as of 0.14
Inflated Mat Inflatablemat.png The Inflated Mat was brought forth to test the technique of pressure approximation and fidelity. N/A Released as of 0.3.7.8
Kick Plate Kickplate.png The Kick Plate is used to kick the rear of the car. In the 0.7 update, it got a new design. N/A Released as of 0.4.1
Metal Box Metalbox.png The Metal Box has 4 different weight options, 100kg, 200kg, 500kg, or even 1 tonne. Stack them up, carry them around, the choice is yours. N/A Released as of 0.3.6.9
Metal Ramp (Small) Metalramp.png The Small Metal Ramp prop is useful for loading vehicles onto the H45 Flatbed.. Or for doing jumps. N/A Released as of 0.3.6.9
Metal Ramp (Large) Largeramp.png The Large Metal Ramp prop can be used for large jumps. It could also be useful for loading things onto very high trailers. N/A Released as of 0.4.2
Old Cannon Oldcannon.png The Old Cannon is a modern replica of mid-18th century English cannon. For BeamNG.drive, it is used mainly in battles involving cars.
  • PAGEUP: Extends the cannon's firing angle.
  • SPACE: Fires the cannon.
  • PAGEDOWN: Lowers the cannon's firing angle.
Released as of 0.3.7.8
Piano Piano.jpg The Piano prop is a musical instrument by Hirochi.[1]

It is fully destroyable and makes realistic sounds when you drop or crash into it. The name was originally going to be Hirochi MusicaFicta, but was given a more normal name for the vehicle selector.


N/A Released as of 0.10
Road Signs Stopsign.png The Road Signs prop comes with 7 selectable sign types, 5 speed limit signs, a stop sign, and a yield sign. N/A Released as of 0.3
Rocks and Boulders Rocks+boulders.png The Rocks and Boulders prop has 7 different rock sizes/types, 227kg, 399kg, 1440kg, 3192kg, 4848kg, 5264kg, and 6692kg. It also comes with prebuilt Rock Stack and Three Large Rocks. N/A Released as of 0.4.2
Roller (Large) Largeroller.jpg The Large Roller was yet another fun experiment to truly push the limits of BeamNG.drive, it was also used to debug & stabilize collisions.
  • Q: Switch transmission setup (use Manual or Manual Automatic Clutch)
  • X: Accelerate the roller forward.
  • Z: Accelerate the roller backward.
Released as of 0.3.6
Rollover Sled Rollingroamer.png The Rollover Sled was designed to enable people to have realistic roll testing. It can also be used to smash things.
  • P or SPACE: Toggle the sled to activated or deactivated state.
  • : Activate the sled (send it's object rolling).
  • : Deactivate the sled (bring it back to start position).
Released as of 0.4.2
Saw Horse Barrier Sawhorseprop.png The Saw Horse Barrier can be used to block off an area to make an impromptu race or it can be used by the police to stop the race. The choice is yours. N/A Released as of 0.4
Spinner (Large) Largespinner.png The Large Spinner is a fun interactive prop to destroy whatever you throw at it. You can either have quadruple or double 'arms', selectable in the parts configuration.
  • : Accelerate the spinner to the left.
  • : Accelerate the spinner to the right.
Released as of 0.3.7.1
Steel Barrels Steelbarrel.png The Steel Barrels prop has 2 different barrels, one is filled with oil, the other is empty. The empty one floats. N/A Released as of 0.3
Street Light Streetlight.png The Street Light is a light. You can turn it on and off.
  • P: Toggle the state of the streetlight.
Released as of 0.3.7.1
Tilt Board (Large) Tiltboard.jpg The Large Tilt Board was a quick and simple experiment to show how easily BeamNG.drive can simulate interactive props. N/A Released as of 0.3.6
Tire Stack Tirestack.png The Tire Stack prop consists of 6 tires stacked on top of each other. Unfortunately the tires cannot be separated. N/A Released as of 0.3
Tire Wall Tirewall.png The Tire Wall prop has 5 different liveries that you can choose, right/left arrows, ETK, Grip-All, and Hirochi. Each one has 90 tires. N/A Released as of 0.4.2
Traffic Barrel Trafficbarrel.png The Traffic Barrel is an orange, reflective, barrel of the kind used to redirect traffic. N/A Released in 0.4
Traffic Barrier Trafficbarrier.png The Traffic Barrier is used as a barrier in most scenarios. May have more uses at some point. N/A Released as of 0.3
Traffic Cone Trafficcone.png The traffic cone is used for weak barriers or borders. They can also be carried. N/A Released as of 0.3
Traffic Tube Traffictube.png Like the Traffic Barrel, the Traffic Tube is an orange, reflective tube, that is used to redirect traffic. N/A Released as of 0.4
Wall Will add image soon The Wall prop was a wall that had 28 large cinder blocks in a pyramid shape. The wall was strong, but the blocks bounced a bit too much. N/A Superseded by Concrete Retaining Wall in 0.4.3
Wall, Cinderblock Cinderblock.png The Cinderblock Wall is a destructible prop. May pave the way for destructible buildings in the future. N/A Released as of 0.4.3
Wall, Concrete Retaining Concretewall.png The Concrete Retaining Wall is a wall that has 28 large studded blocks in a pyramid shape. The wall is very strong and hard to knock down without a large SUV or semi. N/A Released as of 0.4.3
Weight Pad Weight.jpg The Weight Pad is a tool that detects the weight of the vehicle that is currently on it. It is also available in single or triple variants. N/A Released as of 0.9
Wood Planks Wood.jpg The Wood Planks prop is a stack of lumber arranged in a 10 x 25 pile. There are short and long bundles. Like the tire stacks, this prop cannot deform or break apart. N/A Released as of 0.6.1

Wheels

Further Information

References

  1. Goosah adding to lore: https://www.beamng.com/threads/0-10-discussion-feedback-bugs-reporting-thread-read-1-post.43985/page-12#post-667424

See also

BeamNG.drive Canon
Manufacturers
American
Asian
European
Locations
Inland
Coastal
Island
Virtual
Related
BeamNG-logo-icon-2016.svg
Strikethrough indicates deprecated content which is no longer included with BeamNG.drive.