Difference between revisions of "Official Content"

Difference between revisions of "Official Content"

From BeamNG
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== Props ==
 
== Props ==
 
+
''Pink backgrounds indicate content that is no longer in-game.''
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="6"|Props
 
!colspan="6"|Props
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|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Large Angle Tester
 
|Large Angle Tester
|[[File:Angletester.jpg|300px]]
+
|[[File:Angletester.jpg|270px]]
 
|The Large Angle tester was initially designed to test and perfect the grip thresholds for dynamic collisions.
 
|The Large Angle tester was initially designed to test and perfect the grip thresholds for dynamic collisions.
 
|
 
|
 
* {{key press|PAGEUP}}: Extends the angle of the tester.
 
* {{key press|PAGEUP}}: Extends the angle of the tester.
 
* {{key press|PAGEDOWN}}: Lowers the angle of the tester.
 
* {{key press|PAGEDOWN}}: Lowers the angle of the tester.
|
+
|Released as of 0.3.6.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Large Bridge
 
|Large Bridge
|[[File:Largebridge.jpg|300px]]
+
|[[File:Largebridge.jpg|270px]]
 
|The Large Bridge was also designed to test and perfect the grip thresholds for dynamic collisions, debug any collision problems the tires might have with other vehicles & test wind simulation.
 
|The Large Bridge was also designed to test and perfect the grip thresholds for dynamic collisions, debug any collision problems the tires might have with other vehicles & test wind simulation.
 
|none
 
|none
|
+
|Released as of 0.3.6.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Large Cannon
 
|Large Cannon
|[[File:Largecannon.jpg|300px]]
+
|[[File:Largecannon.jpg|270px]]
 
|The Large Cannon was a fun experiment to push the limits of inter-vehicular collisions.
 
|The Large Cannon was a fun experiment to push the limits of inter-vehicular collisions.
 
|
 
|
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* {{key press|PAGEUP}}: Extends the cannon's firing angle.
 
* {{key press|PAGEUP}}: Extends the cannon's firing angle.
 
* {{key press|PAGEDOWN}}: Lowers the cannon's firing angle.
 
* {{key press|PAGEDOWN}}: Lowers the cannon's firing angle.
|
+
|Released as of 0.3.6.3
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Large Crusher
 
|Large Crusher
|[[File:Largecrusher.jpg|300px]]
+
|[[File:Largecrusher.jpg|270px]]
 
|The Large Crusher was one of the first collision debugging tools. The Crusher played a huge part in updating and stabilizing the dynamic collisions we see today.  
 
|The Large Crusher was one of the first collision debugging tools. The Crusher played a huge part in updating and stabilizing the dynamic collisions we see today.  
 
|
 
|
 
* {{key press|UP}}: Close the crusher and compress objects.
 
* {{key press|UP}}: Close the crusher and compress objects.
 
* {{key press|DOWN}}: Open the spinner and release objects.
 
* {{key press|DOWN}}: Open the spinner and release objects.
|
+
|Released as of 0.3.6.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Large Hamster Wheel
 
|Large Hamster Wheel
|[[File:Largehamsterwheel.jpg|300px]]
+
|[[File:Largehamsterwheel.jpg|270px]]
 
|The Large Hamster Wheel was another fun experiment to see what's possible in BeamNG.drive, needless to say, the results are great.
 
|The Large Hamster Wheel was another fun experiment to see what's possible in BeamNG.drive, needless to say, the results are great.
 
|
 
|
 
* {{key press|SPACE}}: Detaches the wheel from the frame.
 
* {{key press|SPACE}}: Detaches the wheel from the frame.
|
+
|Released as of 0.3.6.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Inflated Mat
 
|Inflated Mat
|[[File:inflatablemat.png|300px]]
+
|[[File:inflatablemat.png|270px]]
 
|The Inflated Mat was brought forth to test the technique of pressure approximation and fidelity.
 
|The Inflated Mat was brought forth to test the technique of pressure approximation and fidelity.
 
|none
 
|none
|
+
|Released as of 0.3.7.8
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Large Metal Ramp
 
|Large Metal Ramp
|[[File:largeramp.png|300px]]
+
|[[File:largeramp.png|270px]]
 
|The Large Metal Ramp prop can be used for large jumps. It could also be useful for loading things onto very high trailers.
 
|The Large Metal Ramp prop can be used for large jumps. It could also be useful for loading things onto very high trailers.
 
|none
 
|none
|
+
|Released as of 0.4.2.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Large Roller
 
|Large Roller
|[[File:Largeroller.jpg|300px]]
+
|[[File:Largeroller.jpg|270px]]
 
|The Large Roller was yet another fun experiment to truly push the limits of BeamNG.drive, it was also used to debug & stabilize collisions.
 
|The Large Roller was yet another fun experiment to truly push the limits of BeamNG.drive, it was also used to debug & stabilize collisions.
 
|
 
|
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* {{key press|X}}: Accelerate the roller forward.
 
* {{key press|X}}: Accelerate the roller forward.
 
* {{key press|Z}}: Accelerate the roller backward.
 
* {{key press|Z}}: Accelerate the roller backward.
|
+
|Released as of 0.3.6.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Rollover Sled
 
|Rollover Sled
|[[File:rollingroamer.png|300px]]
+
|[[File:rollingroamer.png|270px]]
 
|The Rollover Sled was designed to enable people to have realistic roll testing. It can also be used to smash things.
 
|The Rollover Sled was designed to enable people to have realistic roll testing. It can also be used to smash things.
 
|
 
|
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* {{key press|LEFT}}: Activate the sled (send it's object rolling).
 
* {{key press|LEFT}}: Activate the sled (send it's object rolling).
 
* {{key press|RIGHT}}: Deactivate the sled (bring it back to start position).
 
* {{key press|RIGHT}}: Deactivate the sled (bring it back to start position).
|
+
|Released as of 0.4.2.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Large Spinner
 
|Large Spinner
|[[File:Largespinner.png|300px]]
+
|[[File:Largespinner.png|270px]]
 
|The Large Spinner is a fun interactive prop to destroy whatever you throw at it. You can either have quadruple or double 'arms', selectable in the parts configuration.  
 
|The Large Spinner is a fun interactive prop to destroy whatever you throw at it. You can either have quadruple or double 'arms', selectable in the parts configuration.  
 
|
 
|
 
* {{key press|LEFT}}: Accelerate the spinner to the left.
 
* {{key press|LEFT}}: Accelerate the spinner to the left.
 
* {{key press|RIGHT}}: Accelerate the spinner to the right.
 
* {{key press|RIGHT}}: Accelerate the spinner to the right.
|
+
|Released as of 0.3.7.1
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Street Light
 
|Street Light
|[[File:streetlight.png|300px]]
+
|[[File:streetlight.png|270px]]
 
|The Street Light is a light. You can turn it on and off.
 
|The Street Light is a light. You can turn it on and off.
 
|
 
|
 
* {{key press|P}}: Toggle the state of the streetlight.
 
* {{key press|P}}: Toggle the state of the streetlight.
|
+
|Released as of 0.3.7.1
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Large Tilt Board
 
|Large Tilt Board
|[[File:Tiltboard.jpg|300px]]
+
|[[File:Tiltboard.jpg|270px]]
 
|The Large Tilt Board was a quick and simple experiment to show how easily BeamNG.drive can simulate interactive props.
 
|The Large Tilt Board was a quick and simple experiment to show how easily BeamNG.drive can simulate interactive props.
 
|none
 
|none
|
+
|Released as of 0.3.6.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Cinderblock Wall
 
|Cinderblock Wall
|[[File:cinderblock.png|300px]]
+
|[[File:cinderblock.png|270px]]
 
|The Cinderblock Wall is a destructible prop. May pave the way for destructible buildings in the future.
 
|The Cinderblock Wall is a destructible prop. May pave the way for destructible buildings in the future.
 
|none
 
|none
|
+
|Released as of 0.4.3.0
 +
|- style="vertical-align: top;"
 +
|style="background:#ffe5e5"|Wall
 +
|style="background:#ffe5e5"|[[File:concretewall.png|270px]]
 +
|style="background:#ffe5e5"|The Wall prop was a wall that had 28 large cinder blocks in a pyramid shape. The wall was strong, but the blocks bounced a bit too much.
 +
|style="background:#ffe5e5"|none
 +
|style="background:#ffe5e5"|Superseded by Concrete Retaining Wall in 0.4.3.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Concrete Retaining Wall
 
|Concrete Retaining Wall
|[[File:concretewall.png|300px]]
+
|[[File:concretewall.png|270px]]
 
|The Concrete Retaining Wall is a wall that has 28 large studded blocks in a pyramid shape. The wall is very strong and hard to knock down without a large SUV or semi.
 
|The Concrete Retaining Wall is a wall that has 28 large studded blocks in a pyramid shape. The wall is very strong and hard to knock down without a large SUV or semi.
 
|none
 
|none
|
+
|Released as of 0.4.3.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Flip Ramp
 
|Flip Ramp
|[[File:flipramp.png|300px]]
+
|[[File:flipramp.png|270px]]
 
|The Flip Ramp is a narrow metal ramp. Useful for stunts or loading things onto flatbeds or trailers.
 
|The Flip Ramp is a narrow metal ramp. Useful for stunts or loading things onto flatbeds or trailers.
 
|none
 
|none
|
+
|Released as of 0.3.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Hay Bale
 
|Hay Bale
|[[File:haybale.png|300px]]
+
|[[File:haybale.png|270px]]
 
|The Hay Bale is used in various scenarios for barriers, but they may also act as cargo or be smashed into.
 
|The Hay Bale is used in various scenarios for barriers, but they may also act as cargo or be smashed into.
 
|none
 
|none
|
+
|Released as of 0.4.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Kick Plate
 
|Kick Plate
|[[File:kickplate.png|300px]]
+
|[[File:kickplate.png|270px]]
 
|The Kick Plate was introduced to demonstrate the Electronic Stability Control feature on the Hirochi Sunburst.
 
|The Kick Plate was introduced to demonstrate the Electronic Stability Control feature on the Hirochi Sunburst.
 
|none
 
|none
|
+
|Released as of 0.4.1.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Metal Box
 
|Metal Box
|[[File:Metalbox.png|300px]]
+
|[[File:Metalbox.png|270px]]
 
|The Metal Box has 4 different weight options, 100kg, 200kg, 500kg, or even 1 tonne. Stack them up, carry them around, the choice is yours.
 
|The Metal Box has 4 different weight options, 100kg, 200kg, 500kg, or even 1 tonne. Stack them up, carry them around, the choice is yours.
 
|none
 
|none
|
+
|Released as of 0.3.6.9
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Metal Ramp
 
|Metal Ramp
|[[File:Metalramp.png|300px]]
+
|[[File:Metalramp.png|270px]]
 
|The Metal Ramp prop is useful for loading vehicles onto the H45 Flatbed.. Or for doing jumps.
 
|The Metal Ramp prop is useful for loading vehicles onto the H45 Flatbed.. Or for doing jumps.
 
|none
 
|none
|
+
|Released as of 0.3.6.9
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Old Cannon
 
|Old Cannon
|[[File:oldcannon.png|300px]]
+
|[[File:oldcannon.png|270px]]
 
|The Old Cannon is a modern replica of mid-18th century English cannon. For BeamNG.drive, it is used mainly in battles involving cars.
 
|The Old Cannon is a modern replica of mid-18th century English cannon. For BeamNG.drive, it is used mainly in battles involving cars.
 
|
 
|
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* {{key press|SPACE}}: Fires the cannon.
 
* {{key press|SPACE}}: Fires the cannon.
 
* {{key press|PAGEDOWN}}: Lowers the cannon's firing angle.
 
* {{key press|PAGEDOWN}}: Lowers the cannon's firing angle.
|
+
|Released as of 0.3.7.8
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Road Signs
 
|Road Signs
|[[File:stopsign.png|300px]]
+
|[[File:stopsign.png|270px]]
 
|The Road Signs prop comes with 7 selectable sign types, 5 speed limit signs, a stop sign, and a yield sign.
 
|The Road Signs prop comes with 7 selectable sign types, 5 speed limit signs, a stop sign, and a yield sign.
 
|none
 
|none
|
+
|Released as of 0.3.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Rocks and Boulders
 
|Rocks and Boulders
|[[File:rocks+boulders.png|300px]]
+
|[[File:rocks+boulders.png|270px]]
 
|The Rocks and Boulders prop has 7 different rock sizes/types, 227kg, 399kg, 1440kg, 3192kg, 4848kg, 5264kg, and 6692kg. It also comes with prebuilt Rock Stack and Three Large Rocks.
 
|The Rocks and Boulders prop has 7 different rock sizes/types, 227kg, 399kg, 1440kg, 3192kg, 4848kg, 5264kg, and 6692kg. It also comes with prebuilt Rock Stack and Three Large Rocks.
 
|none
 
|none
|
+
|Released as of 0.4.2.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Saw Horse Barrier
 
|Saw Horse Barrier
|[[File:sawhorseprop.png|300px]]
+
|[[File:sawhorseprop.png|270px]]
 
|The Saw Horse Barrier can be used to block off an area to make an impromptu race or it can be used by the police to stop the race. The choice is yours.
 
|The Saw Horse Barrier can be used to block off an area to make an impromptu race or it can be used by the police to stop the race. The choice is yours.
 
|none
 
|none
|
+
|Released as of 0.4.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Steel Barrels
 
|Steel Barrels
|[[File:steelbarrel.png|300px]]
+
|[[File:steelbarrel.png|270px]]
 
|The Steel Barrels prop has 2 different barrels, one is filled with oil, the other is empty. The empty one floats.
 
|The Steel Barrels prop has 2 different barrels, one is filled with oil, the other is empty. The empty one floats.
 
|none
 
|none
|
+
|Released as of 0.3.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Tire Stack
 
|Tire Stack
|[[File:tirestack.png|300px]]
+
|[[File:tirestack.png|270px]]
 
|The Tire Stack prop consists of 6 tires stacked on top of each other. Unfortunately the tires cannot be separated.
 
|The Tire Stack prop consists of 6 tires stacked on top of each other. Unfortunately the tires cannot be separated.
 
|none
 
|none
|
+
|Released as of 0.3.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Tire Wall
 
|Tire Wall
|[[File:tirewall.png|300px]]
+
|[[File:tirewall.png|270px]]
 
|The Tire Wall prop has 5 different liveries that you can choose, right/left arrows, ETK, Grip-All, and Hirochi. Each one has 90 tires.
 
|The Tire Wall prop has 5 different liveries that you can choose, right/left arrows, ETK, Grip-All, and Hirochi. Each one has 90 tires.
 
|none
 
|none
|
+
|Released as of 0.4.2.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Traffic Barrel
 
|Traffic Barrel
|[[File:trafficbarrel.png|300px]]
+
|[[File:trafficbarrel.png|270px]]
 
|The Traffic Barrel is an orange, reflective, barrel of the kind used to redirect traffic.
 
|The Traffic Barrel is an orange, reflective, barrel of the kind used to redirect traffic.
 
|none
 
|none
|
+
|Released in 0.4.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Traffic Tube
 
|Traffic Tube
|[[File:traffictube.png|300px]]
+
|[[File:traffictube.png|270px]]
 
|Like the Traffic Barrel, the Traffic Tube is an orange, reflective tube, that is used to redirect traffic.
 
|Like the Traffic Barrel, the Traffic Tube is an orange, reflective tube, that is used to redirect traffic.
 
|none
 
|none
|
+
|Released as of 0.4.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Traffic Cone
 
|Traffic Cone
|[[File:trafficcone.png|300px]]
+
|[[File:trafficcone.png|270px]]
 
|The traffic cone is used for weak barriers or borders. They can also be carried.
 
|The traffic cone is used for weak barriers or borders. They can also be carried.
 
|none
 
|none
|
+
|Released as of 0.3.0
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|Traffic Barrier
 
|Traffic Barrier
|[[File:trafficbarrier.png|300px]]
+
|[[File:trafficbarrier.png|270px]]
 
|The Traffic Barrier is used as a barrier in most scenarios. May have more uses at some point.
 
|The Traffic Barrier is used as a barrier in most scenarios. May have more uses at some point.
 
|none
 
|none
|
+
|Released as of 0.3.0
 
|}
 
|}
  
 
See also:
 
See also:
 
* [http://www.beamng.com/forums/10 Official Showroom subforum]
 
* [http://www.beamng.com/forums/10 Official Showroom subforum]

Revision as of 18:07, 31 January 2016

Vehicles

Vehicles
Brand Name State
Bruckell Moonhawk released as of 0.3.0.4
LeGran unreleased
Burnside 1953 Burnside Special released as of 0.5.1
Civetta Bolide released as of 0.3
ETK 2400i unreleased
800 Series unreleased
Gavril Barstow released as of 0.4.3.1
Bluebuck unreleased
D-Series released as of 0.3
H-Series released as of 0.3
T-Series released as of 0.3.6
Grand Marshal released as of 0.3
Roamer released as of 0.3.8.1
Hirochi SBR4 released as of 0.4.2
Sunburst released as of 0.3.6
Ibishu 200BX released as of 0.3.8.1
Covet released as of 0.3
Miramar unreleased
Pessima released as of 0.4.1.1
Pigeon released as of 0.3.2.0
1988 Pessima released as of 0.5.0
Soliad Wendover unreleased

Levels

Levels
Name Status
Cliff released as of 0.3
Derby Arenas released as of 0.3
Dry Rock Island deprecated as of 0.5
East Coast, USA released as of 0.3.6
Grid Map released as of 0.3
Hirochi Raceway released as of 0.3.6
Industrial Site released as of 0.3
Jungle Rock Island released as of 0.4
Port released as of 0.3.7.4
Small Island, USA released as of 0.3
Grid, Small, Pure released as of 0.3
Utah unreleased


Props

Pink backgrounds indicate content that is no longer in-game.

Props
Name Image Description Controls Status
Large Angle Tester Angletester.jpg The Large Angle tester was initially designed to test and perfect the grip thresholds for dynamic collisions.
  • PAGEUP: Extends the angle of the tester.
  • PAGEDOWN: Lowers the angle of the tester.
Released as of 0.3.6.0
Large Bridge Largebridge.jpg The Large Bridge was also designed to test and perfect the grip thresholds for dynamic collisions, debug any collision problems the tires might have with other vehicles & test wind simulation. none Released as of 0.3.6.0
Large Cannon Largecannon.jpg The Large Cannon was a fun experiment to push the limits of inter-vehicular collisions.
  • SPACE: Fires the cannon.
  • PAGEUP: Extends the cannon's firing angle.
  • PAGEDOWN: Lowers the cannon's firing angle.
Released as of 0.3.6.3
Large Crusher Largecrusher.jpg The Large Crusher was one of the first collision debugging tools. The Crusher played a huge part in updating and stabilizing the dynamic collisions we see today.
  • : Close the crusher and compress objects.
  • : Open the spinner and release objects.
Released as of 0.3.6.0
Large Hamster Wheel Largehamsterwheel.jpg The Large Hamster Wheel was another fun experiment to see what's possible in BeamNG.drive, needless to say, the results are great.
  • SPACE: Detaches the wheel from the frame.
Released as of 0.3.6.0
Inflated Mat Inflatablemat.png The Inflated Mat was brought forth to test the technique of pressure approximation and fidelity. none Released as of 0.3.7.8
Large Metal Ramp Largeramp.png The Large Metal Ramp prop can be used for large jumps. It could also be useful for loading things onto very high trailers. none Released as of 0.4.2.0
Large Roller Largeroller.jpg The Large Roller was yet another fun experiment to truly push the limits of BeamNG.drive, it was also used to debug & stabilize collisions.
  • Q: Switch transmission setup (use Manual or Manual Automatic Clutch)
  • X: Accelerate the roller forward.
  • Z: Accelerate the roller backward.
Released as of 0.3.6.0
Rollover Sled Rollingroamer.png The Rollover Sled was designed to enable people to have realistic roll testing. It can also be used to smash things.
  • P or SPACE: Toggle the sled to activated or deactivated state.
  • : Activate the sled (send it's object rolling).
  • : Deactivate the sled (bring it back to start position).
Released as of 0.4.2.0
Large Spinner Largespinner.png The Large Spinner is a fun interactive prop to destroy whatever you throw at it. You can either have quadruple or double 'arms', selectable in the parts configuration.
  • : Accelerate the spinner to the left.
  • : Accelerate the spinner to the right.
Released as of 0.3.7.1
Street Light Streetlight.png The Street Light is a light. You can turn it on and off.
  • P: Toggle the state of the streetlight.
Released as of 0.3.7.1
Large Tilt Board Tiltboard.jpg The Large Tilt Board was a quick and simple experiment to show how easily BeamNG.drive can simulate interactive props. none Released as of 0.3.6.0
Cinderblock Wall Cinderblock.png The Cinderblock Wall is a destructible prop. May pave the way for destructible buildings in the future. none Released as of 0.4.3.0
Wall Concretewall.png The Wall prop was a wall that had 28 large cinder blocks in a pyramid shape. The wall was strong, but the blocks bounced a bit too much. none Superseded by Concrete Retaining Wall in 0.4.3.0
Concrete Retaining Wall Concretewall.png The Concrete Retaining Wall is a wall that has 28 large studded blocks in a pyramid shape. The wall is very strong and hard to knock down without a large SUV or semi. none Released as of 0.4.3.0
Flip Ramp Flipramp.png The Flip Ramp is a narrow metal ramp. Useful for stunts or loading things onto flatbeds or trailers. none Released as of 0.3.0
Hay Bale Haybale.png The Hay Bale is used in various scenarios for barriers, but they may also act as cargo or be smashed into. none Released as of 0.4.0
Kick Plate Kickplate.png The Kick Plate was introduced to demonstrate the Electronic Stability Control feature on the Hirochi Sunburst. none Released as of 0.4.1.0
Metal Box Metalbox.png The Metal Box has 4 different weight options, 100kg, 200kg, 500kg, or even 1 tonne. Stack them up, carry them around, the choice is yours. none Released as of 0.3.6.9
Metal Ramp Metalramp.png The Metal Ramp prop is useful for loading vehicles onto the H45 Flatbed.. Or for doing jumps. none Released as of 0.3.6.9
Old Cannon Oldcannon.png The Old Cannon is a modern replica of mid-18th century English cannon. For BeamNG.drive, it is used mainly in battles involving cars.
  • PAGEUP: Extends the cannon's firing angle.
  • SPACE: Fires the cannon.
  • PAGEDOWN: Lowers the cannon's firing angle.
Released as of 0.3.7.8
Road Signs Stopsign.png The Road Signs prop comes with 7 selectable sign types, 5 speed limit signs, a stop sign, and a yield sign. none Released as of 0.3.0
Rocks and Boulders Rocks+boulders.png The Rocks and Boulders prop has 7 different rock sizes/types, 227kg, 399kg, 1440kg, 3192kg, 4848kg, 5264kg, and 6692kg. It also comes with prebuilt Rock Stack and Three Large Rocks. none Released as of 0.4.2.0
Saw Horse Barrier Sawhorseprop.png The Saw Horse Barrier can be used to block off an area to make an impromptu race or it can be used by the police to stop the race. The choice is yours. none Released as of 0.4.0
Steel Barrels Steelbarrel.png The Steel Barrels prop has 2 different barrels, one is filled with oil, the other is empty. The empty one floats. none Released as of 0.3.0
Tire Stack Tirestack.png The Tire Stack prop consists of 6 tires stacked on top of each other. Unfortunately the tires cannot be separated. none Released as of 0.3.0
Tire Wall Tirewall.png The Tire Wall prop has 5 different liveries that you can choose, right/left arrows, ETK, Grip-All, and Hirochi. Each one has 90 tires. none Released as of 0.4.2.0
Traffic Barrel Trafficbarrel.png The Traffic Barrel is an orange, reflective, barrel of the kind used to redirect traffic. none Released in 0.4.0
Traffic Tube Traffictube.png Like the Traffic Barrel, the Traffic Tube is an orange, reflective tube, that is used to redirect traffic. none Released as of 0.4.0
Traffic Cone Trafficcone.png The traffic cone is used for weak barriers or borders. They can also be carried. none Released as of 0.3.0
Traffic Barrier Trafficbarrier.png The Traffic Barrier is used as a barrier in most scenarios. May have more uses at some point. none Released as of 0.3.0

See also: