Difference between revisions of "Official Content"

Difference between revisions of "Official Content"

From BeamNG
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(Vehicles)
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|In-game; Unreleased
 
|In-game; Unreleased
 
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|[[Ibishu Pessima|Pessima]]
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|[[1996 Ibishu Pessima|Pessima]]
 
|Released as of 0.4.1.1
 
|Released as of 0.4.1.1
 
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Revision as of 11:37, 6 February 2016

Category containing all relevant pages: Category:Official Content

Vehicles

Vehicles
Brand Name State
Bruckell Moonhawk Released as of 0.3.0.4
LeGran Unreleased
Burnside 1953 Burnside Special Released as of 0.5.1
Civetta Bolide Released as of 0.3
ETK 2400i Unreleased
800 Series In-Game; Unreleased
Gavril Barstow Released as of 0.4.3.1
Bluebuck Unreleased
D-Series Released as of 0.3
H-Series Released as of 0.3
T-Series Released as of 0.3.6
Grand Marshal Released as of 0.3
Roamer Released as of 0.3.8.1
Hirochi SBR4 Released as of 0.4.2
Sunburst Released as of 0.3.6
Ibishu 200BX Released as of 0.3.8.1
Covet Released as of 0.3
Miramar In-game; Unreleased
Pessima Released as of 0.4.1.1
Pigeon Released as of 0.3.2.0
1988 Pessima Released as of 0.5.0
Soliad Wendover Unreleased

Levels

Levels
Name Status
Cliff Released as of 0.3
Derby Arenas Released as of 0.3
Dry Rock Island Deprecated as of 0.5
East Coast, USA Released as of 0.3.6
Grid Map Released as of 0.3
Hirochi Raceway Released as of 0.3.6
Industrial Site Released as of 0.3
Jungle Rock Island Released as of 0.4
Port Released as of 0.3.7.4
Small Island, USA Released as of 0.3
Grid, Small, Pure Released as of 0.3
Utah Unreleased


Props

Pink backgrounds indicate content that is no longer in-game.

Props
Name Image Description Controls Status
Large Angle Tester Angletester.jpg The Large Angle tester was initially designed to test and perfect the grip thresholds for dynamic collisions.
  • PAGEUP: Extends the angle of the tester.
  • PAGEDOWN: Lowers the angle of the tester.
Released as of 0.3.6.0
Large Bridge Largebridge.jpg The Large Bridge was also designed to test and perfect the grip thresholds for dynamic collisions, debug any collision problems the tires might have with other vehicles & test wind simulation. none Released as of 0.3.6.0
Large Cannon Largecannon.jpg The Large Cannon was a fun experiment to push the limits of inter-vehicular collisions.
  • SPACE: Fires the cannon.
  • PAGEUP: Extends the cannon's firing angle.
  • PAGEDOWN: Lowers the cannon's firing angle.
Released as of 0.3.6.3
Large Crusher Largecrusher.jpg The Large Crusher was one of the first collision debugging tools. The Crusher played a huge part in updating and stabilizing the dynamic collisions we see today.
  • : Close the crusher and compress objects.
  • : Open the spinner and release objects.
Released as of 0.3.6.0
Large Hamster Wheel Largehamsterwheel.jpg The Large Hamster Wheel was another fun experiment to see what's possible in BeamNG.drive, needless to say, the results are great.
  • SPACE: Detaches the wheel from the frame.
Released as of 0.3.6.0
Inflated Mat Inflatablemat.png The Inflated Mat was brought forth to test the technique of pressure approximation and fidelity. none Released as of 0.3.7.8
Large Metal Ramp Largeramp.png The Large Metal Ramp prop can be used for large jumps. It could also be useful for loading things onto very high trailers. none Released as of 0.4.2.0
Large Roller Largeroller.jpg The Large Roller was yet another fun experiment to truly push the limits of BeamNG.drive, it was also used to debug & stabilize collisions.
  • Q: Switch transmission setup (use Manual or Manual Automatic Clutch)
  • X: Accelerate the roller forward.
  • Z: Accelerate the roller backward.
Released as of 0.3.6.0
Rollover Sled Rollingroamer.png The Rollover Sled was designed to enable people to have realistic roll testing. It can also be used to smash things.
  • P or SPACE: Toggle the sled to activated or deactivated state.
  • : Activate the sled (send it's object rolling).
  • : Deactivate the sled (bring it back to start position).
Released as of 0.4.2.0
Large Spinner Largespinner.png The Large Spinner is a fun interactive prop to destroy whatever you throw at it. You can either have quadruple or double 'arms', selectable in the parts configuration.
  • : Accelerate the spinner to the left.
  • : Accelerate the spinner to the right.
Released as of 0.3.7.1
Street Light Streetlight.png The Street Light is a light. You can turn it on and off.
  • P: Toggle the state of the streetlight.
Released as of 0.3.7.1
Large Tilt Board Tiltboard.jpg The Large Tilt Board was a quick and simple experiment to show how easily BeamNG.drive can simulate interactive props. none Released as of 0.3.6.0
Cinderblock Wall Cinderblock.png The Cinderblock Wall is a destructible prop. May pave the way for destructible buildings in the future. none Released as of 0.4.3.0
Wall Concretewall.png The Wall prop was a wall that had 28 large cinder blocks in a pyramid shape. The wall was strong, but the blocks bounced a bit too much. none Superseded by Concrete Retaining Wall in 0.4.3.0
Concrete Retaining Wall Concretewall.png The Concrete Retaining Wall is a wall that has 28 large studded blocks in a pyramid shape. The wall is very strong and hard to knock down without a large SUV or semi. none Released as of 0.4.3.0
Flip Ramp Flipramp.png The Flip Ramp is a narrow metal ramp. Useful for stunts or loading things onto flatbeds or trailers. none Released as of 0.3.0
Hay Bale Haybale.png The Hay Bale is used in various scenarios for barriers, but they may also act as cargo or be smashed into. none Released as of 0.4.0
Kick Plate Kickplate.png The Kick Plate was introduced to demonstrate the Electronic Stability Control feature on the Hirochi Sunburst. none Released as of 0.4.1.0
Metal Box Metalbox.png The Metal Box has 4 different weight options, 100kg, 200kg, 500kg, or even 1 tonne. Stack them up, carry them around, the choice is yours. none Released as of 0.3.6.9
Metal Ramp Metalramp.png The Metal Ramp prop is useful for loading vehicles onto the H45 Flatbed.. Or for doing jumps. none Released as of 0.3.6.9
Old Cannon Oldcannon.png The Old Cannon is a modern replica of mid-18th century English cannon. For BeamNG.drive, it is used mainly in battles involving cars.
  • PAGEUP: Extends the cannon's firing angle.
  • SPACE: Fires the cannon.
  • PAGEDOWN: Lowers the cannon's firing angle.
Released as of 0.3.7.8
Road Signs Stopsign.png The Road Signs prop comes with 7 selectable sign types, 5 speed limit signs, a stop sign, and a yield sign. none Released as of 0.3.0
Rocks and Boulders Rocks+boulders.png The Rocks and Boulders prop has 7 different rock sizes/types, 227kg, 399kg, 1440kg, 3192kg, 4848kg, 5264kg, and 6692kg. It also comes with prebuilt Rock Stack and Three Large Rocks. none Released as of 0.4.2.0
Saw Horse Barrier Sawhorseprop.png The Saw Horse Barrier can be used to block off an area to make an impromptu race or it can be used by the police to stop the race. The choice is yours. none Released as of 0.4.0
Steel Barrels Steelbarrel.png The Steel Barrels prop has 2 different barrels, one is filled with oil, the other is empty. The empty one floats. none Released as of 0.3.0
Tire Stack Tirestack.png The Tire Stack prop consists of 6 tires stacked on top of each other. Unfortunately the tires cannot be separated. none Released as of 0.3.0
Tire Wall Tirewall.png The Tire Wall prop has 5 different liveries that you can choose, right/left arrows, ETK, Grip-All, and Hirochi. Each one has 90 tires. none Released as of 0.4.2.0
Traffic Barrel Trafficbarrel.png The Traffic Barrel is an orange, reflective, barrel of the kind used to redirect traffic. none Released in 0.4.0
Traffic Tube Traffictube.png Like the Traffic Barrel, the Traffic Tube is an orange, reflective tube, that is used to redirect traffic. none Released as of 0.4.0
Traffic Cone Trafficcone.png The traffic cone is used for weak barriers or borders. They can also be carried. none Released as of 0.3.0
Traffic Barrier Trafficbarrier.png The Traffic Barrier is used as a barrier in most scenarios. May have more uses at some point. none Released as of 0.3.0

See also: