Official Content

Official Content

From BeamNG

Revision as of 12:08, 31 January 2016 by Tdev (talk | contribs) (Props)


Brand Name State
Bruckell Moonhawk released as of
LeGran unreleased
Burnside 1953 Burnside Special released as of 0.5.1
Civetta Bolide released as of 0.3
ETK 2400i unreleased
800 Series unreleased
Gavril Barstow released as of
Bluebuck unreleased
D-Series released as of 0.3
H-Series released as of 0.3
T-Series released as of 0.3.6
Grand Marshal released as of 0.3
Roamer released as of
Hirochi SBR4 released as of 0.4.2
Sunburst released as of 0.3.6
Ibishu 200BX released as of
Covet released as of 0.3
Miramar unreleased
Pessima released as of
Pigeon released as of
1988 Pessima released as of 0.5.0
Soliad Wendover unreleased


Name Status
Cliff released as of 0.3
Derby Arenas released as of 0.3
Dry Rock Island deprecated as of 0.5
East Coast, USA released as of 0.3.6
Grid Map released as of 0.3
Hirochi Raceway released as of 0.3.6
Industrial Site released as of 0.3
Jungle Rock Island released as of 0.4
Port released as of
Small Island, USA released as of 0.3
Grid, Small, Pure released as of 0.3
Utah unreleased


Name Image Description Controls Status
Large Angle Tester Angletester.jpg The Large Angle tester was initially designed to test and perfect the grip thresholds for dynamic collisions.
  • PAGEUP: Extends the angle of the tester.
  • PAGEDOWN: Lowers the angle of the tester.
Large Bridge Largebridge.jpg The Large Bridge was also designed to test and perfect the grip thresholds for dynamic collisions, debug any collision problems the tires might have with other vehicles & test wind simulation. none
Large Cannon Largecannon.jpg The Large Cannon was a fun experiment to push the limits of inter-vehicular collisions.
  • SPACE: Fires the cannon.
  • PAGEUP: Extends the cannon's firing angle.
  • PAGEDOWN: Lowers the cannon's firing angle.
Large Crusher Largecrusher.jpg The Large Crusher was one of the first collision debugging tools. The Crusher played a huge part in updating and stabilizing the dynamic collisions we see today.
  • : Close the crusher and compress objects.
  • : Open the spinner and release objects.

See also