Difference between revisions of "West Coast, USA"
YellowRusty (talk | contribs) (Added development history, cleaned up opening paragraph, moved mentions of development videos to development history, altered descriptions of the first seven photos in gallery.) |
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− | '''West Coast, USA''' is a work-in-progress map in BeamNG.Drive, and it appears to be based on parts of California including the San Francisco Bay Area. The metro area is similar to that of San Francisco and the map itself has similar geography to Oakland, California, what with the mountains to the east, a body of water to the west with a bridge going over it, and a north to south freeway running along that body of water. This map is 4 square kilometers and features a city, highways, mountains, and | + | '''West Coast, USA''' is a work-in-progress map in BeamNG.Drive, and it appears to be based on parts of California including the San Francisco Bay Area. The metro area is similar to that of San Francisco and the map itself has similar geography to Oakland, California, what with the mountains to the east, a body of water to the west with a bridge going over it, and a north to south freeway running along that body of water. This map is 4 square kilometers and features a city, highways, mountains, and a motorsports facility that will contain a racetrack with multiple routes, two separate dirt tracks, and a drift course in the parking lot. |
− | West Coast USA is planned to be released | + | West Coast USA is planned to be released in an update near the end of November. |
+ | == Development History == | ||
+ | West Coast USA was officially revealed to the community on June 18, 2016 by B25Mitch, the developer primarily responsible for its construction. The initial post provided an artist's rendition of the map layout, showcased several WIP areas of the highways and motorsports facility, and explained the two new map-making techniques that WCUSA was originally designed to test the feasibility of. The first technique is using roads that are a combination of decal surface and mesh curbs in order to reduce polygon count and increase the detail level of street markings. The second technique is placing modular building façade components (windows, doors, etc.) as forest datablocks in order to improve framerate while running the map. | ||
+ | |||
+ | A brief video of B25Mitch completing a lap around the racetrack was posted to YouTube on July 20, 2016. The video is available [https://www.youtube.com/watch?v=rPDdnUY3QyE here] (link leads to YouTube). | ||
+ | |||
+ | |||
+ | Development sneak peeks continued in the usual fashion of periodic screenshot reveals until October 31, 2017, when the BeamNG.Drive development team released a [https://blog.beamng.com/west-coast-usa-preview/ preview video] which announced plans to release WCUSA in an update sometime in November 2017. Tdev quickly moved to inform forum users that the update would likely be sometime in late November, but this was still a highly unprecedented move - No map had ever been previewed in video form (Although a showcase video for Utah was released simultaneously with its debut in update 0.5.4.0), and no update had ever had a planned timeframe for release. | ||
+ | |||
+ | == Development Gallery == | ||
+ | The following is a gallery of images released during the development of WCUSA: | ||
<gallery> | <gallery> | ||
− | Wcaplan.jpg|The | + | Wcaplan.jpg|The original planned layout of WCUSA from the initial reveal. |
− | Wcatrack.jpg| | + | Wcatrack.jpg|A WIP screenshot of the racetrack from the initial reveal. |
− | Wcadrag.jpg| | + | Wcadrag.jpg|A WIP screenshot of the drag strip, also from the initial reveal. |
− | Wcamountain.jpg|A mountain road. | + | Wcamountain.jpg|A mountain road designed for drift and touge driving, used to showcase several new types of vegetation in the initial reveal. |
− | Wcafreeway.jpg|A | + | Wcafreeway.jpg|A screenshot of one of WCUSA's many freeways, possibly the 2.5km/1.5 mile top speed stretch mentioned in the initial reveal. |
− | Wcajct.jpg| | + | Wcajct.jpg|An image of a freeway exit from the initial reveal. |
− | Wcamockup.jpg|A mock-up of | + | Wcamockup.jpg|A heavily WIP mock-up of the city section. This was the seventh and final image released in the initial reveal. |
Chinatown.jpeg|A development screenshot of Chinatown. | Chinatown.jpeg|A development screenshot of Chinatown. | ||
smashrepairs2.jpg|A development screenshot of a garage in the city. we are not sure if it will have a purpose in the career mode. Maybe as a safehouse or garage where you can fix your car and modify it. | smashrepairs2.jpg|A development screenshot of a garage in the city. we are not sure if it will have a purpose in the career mode. Maybe as a safehouse or garage where you can fix your car and modify it. | ||
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</gallery> | </gallery> | ||
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[[Category:Official Content]] | [[Category:Official Content]] |
Revision as of 23:38, 18 November 2017
West Coast, USA is a work-in-progress map in BeamNG.Drive, and it appears to be based on parts of California including the San Francisco Bay Area. The metro area is similar to that of San Francisco and the map itself has similar geography to Oakland, California, what with the mountains to the east, a body of water to the west with a bridge going over it, and a north to south freeway running along that body of water. This map is 4 square kilometers and features a city, highways, mountains, and a motorsports facility that will contain a racetrack with multiple routes, two separate dirt tracks, and a drift course in the parking lot.
West Coast USA is planned to be released in an update near the end of November.
Development History
West Coast USA was officially revealed to the community on June 18, 2016 by B25Mitch, the developer primarily responsible for its construction. The initial post provided an artist's rendition of the map layout, showcased several WIP areas of the highways and motorsports facility, and explained the two new map-making techniques that WCUSA was originally designed to test the feasibility of. The first technique is using roads that are a combination of decal surface and mesh curbs in order to reduce polygon count and increase the detail level of street markings. The second technique is placing modular building façade components (windows, doors, etc.) as forest datablocks in order to improve framerate while running the map.
A brief video of B25Mitch completing a lap around the racetrack was posted to YouTube on July 20, 2016. The video is available here (link leads to YouTube).
Development sneak peeks continued in the usual fashion of periodic screenshot reveals until October 31, 2017, when the BeamNG.Drive development team released a preview video which announced plans to release WCUSA in an update sometime in November 2017. Tdev quickly moved to inform forum users that the update would likely be sometime in late November, but this was still a highly unprecedented move - No map had ever been previewed in video form (Although a showcase video for Utah was released simultaneously with its debut in update 0.5.4.0), and no update had ever had a planned timeframe for release.
Development Gallery
The following is a gallery of images released during the development of WCUSA: