Terrain changes in 0.9

Terrain changes in 0.9

From BeamNG

Revision as of 16:11, 7 February 2017 by Tdev (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Type Old (< v0.9) New (> v0.9) Information
Decals Data levels/NAME/NAME.mis.decals levels/NAME/main.decals.json Renamed to new schema only, content the same
Forest Data levels/NAME/NAME.forest levels/NAME/main.forest.json
Forest Brushes levels/NAME/art/forest/brushes.cs levels/NAME/main.forestbrushes.json Contains the brushes for the forest
Level Scene Tree levels/NAME/NAME.mis levels/NAME/main.level.json Renamed to new schema only, content the same
Terrain Data n/a levels/NAME/NAME.terrain.json New file that describes the content of the file NAME.ter


Upgrading a level usually looks like this:

Added:
    levels/derby/derby.forest.json
    levels/derby/derby.terrain.json
    levels/derby/main.decals.json
    levels/derby/main.forestbrushes.json
    levels/derby/main.level.json
Removed:
    levels/derby/art/forest/brushes.cs
    levels/derby/derby.forest
    levels/derby/derby.mis
    levels/derby/derby.mis.decals