Lua:Bdebug

Lua:Bdebug

From BeamNG

Revision as of 02:21, 22 January 2015 by Nug700 (talk | contribs) (forgot a functions...)
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File location: lua\vehicle\bdebug.lua

attributes

string node_info_mode = 'off'
number keleton_mode = 0
number mesh_visibility = 100
bool coltrimode = false
bool enabled = false
bool static_collision = false
bool terrain_debug = false

Members

nil debugDrawNode (col, node, txt)
nil reset ()
nil draw ()
nil activated ( m ) -- Not currently implemented (function body empty).
nil guiUpdate()
nil onDeserialized()

Public Interface

  • reset
  • draw
  • activated
  • toggleMeshAlpha (?)
  • update (?)
  • guiUpdate
  • onDeserialized