CamerasInternal
From BeamNG
CamerasInternal
Create an internal camera for the vehicle.
Difference between internal camera and chase camera :
- the angle of the internal camera depends of the inclination of the vehicle (RefNodes)
- you can't zoom in or out
- The chase camera will turn around the vehicle / The internal camera will turn (with Numpad key) on it self
Arguments
Example of CamerasInternal
Notes are marked with "//"
"camerasInternal":[ ["x", "y", "z", "fov", "id1:", "id2:", "id3:", "id4:", "id5:", "id6:"], {"nodeWeight":2}, //Weight of the camera node {"selfCollision":false} //If the camera node can collide with the vehicle {"collision":false} //If the camera can collide with the world and other vehicles {"beamSpring":150000,"beamDamp":750}, //Spring and damping of the camera support beams [0.0, -0.7, 1.15, 75, "f6r","f6l","f5r","f5l","p1r","p1l"], //Offset position and 6 support beams [-1.25, 0.3, 0.9, 75, "f1rr","f2rr","f5rr","f6rr","f1r","f5r"], [0.336, 0.10, 1.12, 65, "f1ll","f1r","f2ll","f2r","f8l","f8r",{"cockpitCamera":true}] //Cockpit camera is used by the UI apps to disable apps when in cockpit view ],