Content Creation
From BeamNG
Language: | [[::Content Creation|English]] • [[::Content Creation/fr|français]] • [[::Content Creation/ru|русский]] |
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Contents
Getting started? Try these
General
- Modding Guidelines
- Making A Custom Configuration
- Creating A Simple Addon
- Introduction to Vehicle Creation
- Vehicle Modding Common Problems
Jbeam
- JBeam Introduction
- Simple Mod Slot Tutorial
- Spotlight Positioning
- JBeam Templates
- Construction Guide
- Example Projects
- JBeam changelog
Flexbody, materials and texture
- Vehicle Creation Workflow
- Modeling and Texturing Guide
- Introduction to skin system
- Simple skin tutorial
Vehicle Creation
- JBeam
- Nodes
- Beams
- Collision Triangles
- HubWheels
- PressureWheels
- Hydros
- Sway bars
- Flexbodies
- Props
- DeformGroups
- GlowMap
- CamerasInternal
- Slidenodes
- Thrusters
- VehicleController
- Powertrain
- Supercharger
- Turbocharger
- Fire Simulation
- Engine Thermal Simulation (WIP)
- Vehicle Materials
Terrain Creation
- Starting a new map project << Start here for your very first map
- Terrain quickstart guide
- Toolchain Overview
- A guide to creating static objects for a project
- How to correctly set up and export static objects
- Groundmodel
- How to correctly set up a groundmodel on static objects
- Using LIDAR to generate terrain
- Terrain changes in 0.9