Content Creation Changelog 0.9.0
From BeamNG
List of changes related to content creation on BeamNG.drive 0.9.0.
Vehicles
Lightbars changes
Mods using their own copy of the original lightbars need to be update to work correctly.
- Jbeam wise: We now have 'Patterns' support. We don't use 'Texture Animations' anymore, but the new patters to switch the materials ON and OFF. Open the .JBeam file of one of the official lightbar to see how it works.
- Models/Material wise: Some models got updated, and all the meshes & materials got renamed with a better logic. Here's a full comparison list:
Old > New // Old Lightbar (D/H Series, Roamer, 200BX, Grand Marshal) Mesh: lightbar_base > old_lightbar_a lightbar_base_alt > old_lightbar_b lightbar_R_blue > old_blue_r lightbar_R_red > old_red_r lightbar_R_amber > old_amber_r lightbar_L_blue > old_blue_l lightbar_L_red > old_red_l lightbar_L_amber > old_amber_l Material: lightbar > old_lightbar lightbarglassB > old_lightbar_b1 lightbarglassB2 > old_lightbar_b2 lightbarglassR > old_lightbar_r1 lightbarglassR2 > old_lightbar_r2 lightbarglassA > old_lightbar_a1 lightbarglassA2 > old_lightbar_a2 // European Lightbar (ETK800) Mesh: eurlightbar_base > eur_lightbar eurlightbar_light > eur_lightbar_light eurlightbar_sign > eur_lightbar_sign Material: eurlightbar > eur_lightbar eurlightbar_glass > eur_lightbar_glass eurlightbar_sign > eur_lightbar_sign eurlightbarB > eur_lightbar_b1 eurlightbarB2 > eur_lightbar_b2 // Modern Lightbar (Sunburst) Mesh: modlightbar_basebar > mod_lightbar_base modlightbar_base > mod_lightbar_a modlightbar_base_b > mod_lightbar_b modlightbar_police_ON > mod_lightbar_light modlightbar_mini > mod_lightbar_mini Material: modlightbar > mod_lightbar modlightbar_glass > mod_lightbar_glass modlightbar_sign > mod_lightbar_sign modlightbarW > mod_lightbar_w1 modlightbarR > mod_lightbar_r1 NEW > mod_lightbar_r2 NEW > mod_lightbar_r3 modlightbarB > mod_lightbar_b1 NEW > mod_lightbar_b2 NEW > mod_lightbar_b3 // Little flashers (ETK800, Sunburst, etc.) Mesh: modLED_blue_police_ON > led_blue modLED_red_police_ON > led_red