Lua:Bdebug

Lua:Bdebug

From BeamNG

File location: lua\vehicle\bdebug.lua

attributes

string node_info_mode = 'off'
number keleton_mode = 0
number mesh_visibility = 100
bool coltrimode = false
bool enabled = false
bool static_collision = false
bool terrain_debug = false

Members

nil debugDrawNode (col, node, txt)
nil reset ()
nil draw ()
nil activated ( m ) -- Not currently implemented (function body empty).
nil guiUpdate()
nil onDeserialized()

Public Interface

  • reset
  • draw
  • activated
  • toggleMeshAlpha (?)
  • update (?)
  • guiUpdate
  • onDeserialized