Lua:Bdebug
From BeamNG
File location: lua\vehicle\bdebug.lua
attributes
string node_info_mode = 'off' number keleton_mode = 0 number mesh_visibility = 100 bool coltrimode = false bool enabled = false bool static_collision = false bool terrain_debug = false
Members
nil debugDrawNode (col, node, txt)
nil reset ()
nil draw ()
nil activated ( m ) -- Not currently implemented (function body empty).
nil guiUpdate()
nil onDeserialized()
Public Interface
- reset
- draw
- activated
- toggleMeshAlpha (?)
- update (?)
- guiUpdate
- onDeserialized