Lua:Input dynamic

Lua:Input dynamic

From BeamNG

Contains Attributes and functions for controlling dynamic input.

File location: lua\vehicle\input_dynamic.lua

Attributes

table keys = {} -- TODO: REMOVE
table rawDevices = {}
table raw = {}
table state = {}
bool enableDynamicSteering = true
number VALUETYPE_KEYBD  = 0
number VALUETYPE_PAD    = 1
number VALUETYPE_DIRECT = 2

Member Functions

nil toggleDynamicSteering ()
nil init ()
number dynamicSteering (tmp, dt)
nil update (dt)
-- deviceInst : Device instance: joystick0, joystick1, etc
-- fValue : Value typically ranges from -1.0 to 1.0, but doesn't have to. - It depends on the context.
-- fValue2, fValue3, fValue4 : Extended float values (often used for absolute rotation Quat)
-- iValue : Signed integer value
-- action : InputActionType
-- deviceType : InputDeviceTypes
-- objType : InputEventType
-- objInst : InputObjectInstances
-- ascii : ASCII character code if this is a keyboard event.
-- modifier : Modifiers to action: SI_LSHIFT, SI_LCTRL, etc.
nil processRawEvent (eviceInst, fValue, fValue2, fValue3, fValue4, iValue, action, deviceType, objType, objInst, ascii, modifier)
nil mapsReloaded ()
nil reset ()
nil event (itype, ivalue, inputType)
nil toggleEvent (itype, ivalue, inputType)
nil toggleParkingbrake ()

Public Interface

  • update
  • init
  • reset
  • toggleParkingbrake
  • processRawEvent
  • mapsReloaded
  • toggleDynamicSteering
  • event
  • toggleEvent