Lua:Material
From BeamNG
Contains Attributes and functions for controlling materials.
File location: lua\vehicle\materials.lua
Attributes
table switches = {} table mv = {}
Member Functions
val materialLoadStr (str, name)
nil init ()
nil funcChanged (f, val)
nil switchBrokenMaterial (deformSwitches)
nil reset ()
nil destroy ()
Public Interface
- funcChanged
- init
- reset
- destroy
- switchBrokenMaterial