Alpha Changelog

Alpha Changelog

From BeamNG
This is the changelog of the initial Alpha versions released thru August and September 2013.
Language: English  • Deutsch
Date Released Version Number Contents
The Pre-Race Update: 0.3.1.0
September 18, 2013
0.3.0.5

See changelog for September 13, 2013

September 16, 2013
  • Lots of general vehicle bug fixes and improvements.
  • Improved Civetta Bolide handling.
September 13, 2013

Bug Fixes:

Improvements:

September 12, 2013

Bug Fixes:

  • Improved reference node: defaults to node 0 (like before), but now uses the camera ref node if existing: improves camera stability and fixes Bruckell Moonhawk camera shaking.
  • Fixed missing coltri on D15 windscreen.

Improvements:

  • Bruckell Moonhawk minor changes/fixes.
  • Improved props delay: fixed one gfx frame delay.
  • Improved sand/mud to behave better: fixed density, etc.
September 11, 2013
0.3.0.4

Improvements:

  • Improved change-log format.
  • Improved Grid Map: less chances to get stuck with tires.
  • Improved input smoothing.
  • CTRL+O opens options and Post-FX Options now.
  • Removed some obsolete level files.
  • Floppier Grand Marshal bumpers.

Bug Fixes:

  • Fixed bug #42: Steering slows down to infinity.
  • Fixed bug #32: RPM and Fuel gauge needles disappear after engine kill, do not reappear.
  • Fixed throttle on momo racing wheel.
  • Fixed steering deform with low framerates

Features/Content:

September 4, 2013
0.3.0.3

Improvements:

  • Improved updater a bit: removed temporary .twa file and improved some proxy things.
  • Improved uninstaller a bit to remove some more temp. files.

Bug Fixes:

  • Fixed bug #29 - keyboard steering getting stuck.
  • Fixed/improved steering breaking/bending for Bolide and Grand Marshal with low frame-rates.
  • Improvements to steering input/smoothing.
  • Slightly improved the error reporting tool: more useful for us now.

Features:

  • Engine water kill - if you go underwater, the engine dies and the check engine light comes on.
  • Added dynamic version information to the main menu.
  • Added glass texture to some parts of Grid Map.
  • Added some terrain ground model tests to Grid Map.
August 30, 2013
0.3.0.2
  • Fixed launcher desktop link updating.
August 28, 2013
  • Fixed version information on the main menu sign.
August 27, 2013
  • Completely removed Oculus Rift support for now to fix controls.
  • Disabled Oculus Rift support for now again due to rift detection issues.
  • Reverted minimum bullet time speed to 6% from 20% from the last update.
August 26, 2013

Bug Fixes:

  • Skidmark missing/wrong texture bug fixed: they work now even after switching levels.
  • Fixed options not saving correctly: much improved now: it saves on starting the game now, not on exiting.
  • Fixed updater and main executable: now working with non-English characters in the path (was not starting, hanging or crashing before).
  • Fixed mouse movement bug in certain camera modes.
  • Inverted Y axis for mouse.
  • Improved Lua GUIs a bit: look and feel and height and positioning of the part chooser dialog.
  • Fixed crash on exit.
  • Improved updater: fixed some parsing bugs which caused too much updates.
  • Improved camera reset: now more consistent behavior.
  • NVIDIA Optimus support improved: should automatically switch to the NVIDIA card instead of the embedded one.
  • Fix for mud/sand instabilities: no more wheel eating sand.
  • Fixed DropPlayerAtCamera: does not rotate the player anymore.
  • Wheel speed is more precise now (closer to airspeed).
  • Raised 'instant' bullettime speed to 20 (5 was too slow).
  • Fixed spamming of logs when barrier is spawned.

Features:

  • Added launcher program: it will take care of fixing shortcuts, proper DirectX installation, windows uninstall entry and regular updates.
  • Improved input maps: changed syntax and file naming conventions: the new ID is shorter and should cover more computers now as it only contains the company and product id.
  • Improved lua input: changed smoothing to be predictable under all cases.
  • Keyboard users have a different smoothing than gamepads, steering wheels are direct.
  • Advanced hydro functions available. (http://wiki.beamng.com/Hydros)
  • Rewrote and improved input system: vehicle specific input maps: input maps are no longer shared, but they are unique to the current vehicle. This allows much more flexibility in terms of custom input mappings and alike.
  • Added small dead-zone to pedals on Fanatec wheel.
  • Improvements on the g25/g27 input maps.
  • Temporarily moved dynamic input to file input_dynamic.lua (rename it to input.lua to get back the dynamic input behavior).
  • Improved display (monitor) and graphics card support:
  • Added support for UTF characters in the device string.
  • Removed gfx nulldevice: only useful for dedicated servers but not for the clients.
  • Added multi-monitor support.
  • Fixed window positioning in multi-monitor scenarios: not enforcing any positioning now.
  • Added monitor identification to device string.
  • Fixed up canvas and options dialog for multi-monitor support: custom set resolutions will remains in the options dialog and continue to work.
  • Added new vsync refresh rates for those fancy new 3D screens: 59 and 120.
  • Border-less window mode.

Vehicle updates:

  • Tire gyroscopic weight distribution improved fixing lots of problems - shaking, numbness, instability, and top speed.
  • Some minor changes and tweaks on all vehicles.
  • Stronger anti "axle popping up through the bed" beams on the D15.

Level updates:

  • Updated all aspen trees (half the FPS hit as before, look better (still not final)) +some oak and beech, added "filler" (group) trees for making forests with better frame rates.
  • Fixed most of the wheel breaking collision mesh gaps.
  • Changed rock collision meshes to not break wheels so easily.
  • Added groundmodel strips to Grid Map.

Other:

  • Fixed glass particles being broken.
  • Removed duplicate particle entry.
  • New icons and watermark.
  • Renamed executable from BeamNGSandbox to BeamNG.drive.
  • Improved crash reporting usability by adding more useful data to the reports.
  • AI still not functioning right now.
  • Own uninstaller: we wrote our own uninstallation function to make sure that no user mod is removed when uninstalling the game.
August 11, 2013
0.3.0.1
  • Temporary workaround to enable the AI.
  • Stronger steering on the H-Series and D15.
  • Color changes, Bolide suspension tweaks (should be more drivable now).
August 9, 2013
  • Improved help image a bit (added wiki link).
  • Changed credits button to "The Team".
  • Fixed crash on exit to menu or exiting the game.
  • Improved updating process: the game will automatically check for updates every 3 days.
August 8, 2013
  • Fixed issues with the updater using wrong proxy settings.
August 7, 2013
  • Added missing coltris to side of Gavril D15 frame.
August 6, 2013
  • Reworded ESC dialog a bit.
  • Dry Rock Island: Added ambient sounds, improved ocean, fixed some issues with objects
  • Grid Map: Removed ad signs, minor tweaks to full pipe
  • Minor improvements to Small Island
  • Info added to menu
  • Fixed issues on Industrial Site
  • Engine using 4-speed by default.
  • Removed duplicate beams from door.
  • Improved proxy fallback case for updater.
August 5, 2013
0.3.0
August 4, 2013
  • Fixed serial problem
August 3, 2013
  • Initial Release