Official Content

Official Content

From BeamNG

Category containing all relevant pages: Category:Official Content

Vehicles

Vehicles
Brand Name State
Bruckell Moonhawk Released as of 0.3.0.4
LeGran Released as of 0.8
Burnside Special Released as of 0.5.1
Civetta Bolide Released as of 0.3
ETK 800 Series Released as of 0.5.2
K-Series Released as of 0.5.6
I-Series Released as of 0.6
Gavril D-Series Released as of 0.3
H-Series Released as of 0.3
Grand Marshal Released as of 0.3
T-Series Released as of 0.3.6
Roamer Released as of 0.3.8.1
Barstow Released as of 0.4.3.1
Bluebuck Unreleased
Hirochi Sunburst Released as of 0.3.6
SBR4 Released as of 0.4.2
Ibishu Covet Released as of 0.3
Pigeon Released as of 0.3.2
200BX Released as of 0.3.8.1
1996 Pessima Released as of 0.4.1.1
1988 Pessima Released as of 0.5
Miramar Released as of 0.5.4
Hopper Released as of 0.9
Soliad Wendover Unreleased

Levels

Levels
Geography Name State
Coasts East Coast, USA Released as of 0.3.6
West Coast, USA WIP; Unreleased
Inland Derby Arenas Released as of 0.3
ETK Driver Experience Centre Released as of 0.7
Hirochi Raceway Released as of 0.3.6
Utah Released as of 0.5.4
Islands Cliff Released as of 0.3
Dry Rock Island Removed in 0.9
Industrial Site Released as of 0.3
Italy WIP; Unreleased
Jungle Rock Island Released as of 0.4
Port Released as of 0.3.7.4
Small Island, USA Released as of 0.3
Template Released as of 0.5.4
Virtual Garage Released as of 0.6.0
Grid Map Released as of 0.3
Grid, Small, Pure Released as of 0.3

Props

Pink backgrounds indicate content that is no longer in-game.

Props
Name Image Description Controls Status
Angle Tester (Large) Angletester.jpg The Large Angle tester was initially designed to test and perfect the grip thresholds for dynamic collisions.
  • PAGEUP: Extends the angle of the tester.
  • PAGEDOWN: Lowers the angle of the tester.
Released as of 0.3.6.0
Bollard Bollard.png The Bollard prop is a stationary barrier. Defining "stationary", this prop is entirely locked in place and will stop all vehicles that collide with it.
  • PAGEUP: Raises the height of the bollard.
  • PAGEDOWN: Lowers the height of the bollard.
Released as of 0.6.0
Bridge (Large) Largebridge.jpg The Large Bridge was also designed to test and perfect the grip thresholds for dynamic collisions, debug any collision problems the tires might have with other vehicles & test wind simulation. N/A Released as of 0.3.6.0
Cannon (Large) Largecannon.jpg The Large Cannon was a fun experiment to push the limits of inter-vehicular collisions.
  • SPACE: Fires the cannon.
  • PAGEUP: Extends the cannon's firing angle.
  • PAGEDOWN: Lowers the cannon's firing angle.
Released as of 0.3.6.3
Chassis Dynamometer Will add image soon. The Chassis Dynamometer (Dyno for short, nicknamed the Rolling Road) is a instrument to test the output of a vehicle. It tests the power output of a car that is on it by the drive wheels. N/A WIP; Unreleased
Crusher (Large) Largecrusher.jpg The Large Crusher was one of the first collision debugging tools. The Crusher played a huge part in updating and stabilizing the dynamic collisions we see today.
  • : Close the crusher and compress objects.
  • : Open the crusher and release objects.
Released as of 0.3.6.0
Flip Ramp Flipramp.png The Flip Ramp is a narrow metal ramp. Useful for stunts or loading things onto flatbeds or trailers. N/A Released as of 0.3.0
Hamster Wheel (Large) Largehamsterwheel.jpg The Large Hamster Wheel was another fun experiment to see what's possible in BeamNG.drive, needless to say, the results are great.
  • SPACE: Detaches the wheel from the frame.
Released as of 0.3.6.0
Hay Bale Haybale.png The Hay Bale is used in various scenarios for barriers, but they may also act as cargo or be smashed into. N/A Released as of 0.4.0
Inflated Mat Inflatablemat.png The Inflated Mat was brought forth to test the technique of pressure approximation and fidelity. N/A Released as of 0.3.7.8
Kick Plate Kickplate.png The Kick Plate was introduced to demonstrate the Electronic Stability Control feature on the Hirochi Sunburst. N/A Released as of 0.4.1.0
Metal Box Metalbox.png The Metal Box has 4 different weight options, 100kg, 200kg, 500kg, or even 1 tonne. Stack them up, carry them around, the choice is yours. N/A Released as of 0.3.6.9
Metal Ramp (Small) Metalramp.png The Small Metal Ramp prop is useful for loading vehicles onto the H45 Flatbed.. Or for doing jumps. N/A Released as of 0.3.6.9
Metal Ramp (Large) Largeramp.png The Large Metal Ramp prop can be used for large jumps. It could also be useful for loading things onto very high trailers. N/A Released as of 0.4.2.0
Old Cannon Oldcannon.png The Old Cannon is a modern replica of mid-18th century English cannon. For BeamNG.drive, it is used mainly in battles involving cars.
  • PAGEUP: Extends the cannon's firing angle.
  • SPACE: Fires the cannon.
  • PAGEDOWN: Lowers the cannon's firing angle.
Released as of 0.3.7.8
Road Signs Stopsign.png The Road Signs prop comes with 7 selectable sign types, 5 speed limit signs, a stop sign, and a yield sign. N/A Released as of 0.3.0
Rocks and Boulders Rocks+boulders.png The Rocks and Boulders prop has 7 different rock sizes/types, 227kg, 399kg, 1440kg, 3192kg, 4848kg, 5264kg, and 6692kg. It also comes with prebuilt Rock Stack and Three Large Rocks. N/A Released as of 0.4.2.0
Roller (Large) Largeroller.jpg The Large Roller was yet another fun experiment to truly push the limits of BeamNG.drive, it was also used to debug & stabilize collisions.
  • Q: Switch transmission setup (use Manual or Manual Automatic Clutch)
  • X: Accelerate the roller forward.
  • Z: Accelerate the roller backward.
Released as of 0.3.6.0
Rollover Sled Rollingroamer.png The Rollover Sled was designed to enable people to have realistic roll testing. It can also be used to smash things.
  • P or SPACE: Toggle the sled to activated or deactivated state.
  • : Activate the sled (send it's object rolling).
  • : Deactivate the sled (bring it back to start position).
Released as of 0.4.2.0
Saw Horse Barrier Sawhorseprop.png The Saw Horse Barrier can be used to block off an area to make an impromptu race or it can be used by the police to stop the race. The choice is yours. N/A Released as of 0.4.0
Spinner (Large) Largespinner.png The Large Spinner is a fun interactive prop to destroy whatever you throw at it. You can either have quadruple or double 'arms', selectable in the parts configuration.
  • : Accelerate the spinner to the left.
  • : Accelerate the spinner to the right.
Released as of 0.3.7.1
Steel Barrels Steelbarrel.png The Steel Barrels prop has 2 different barrels, one is filled with oil, the other is empty. The empty one floats. N/A Released as of 0.3.0
Street Light Streetlight.png The Street Light is a light. You can turn it on and off.
  • P: Toggle the state of the streetlight.
Released as of 0.3.7.1
Tilt Board (Large) Tiltboard.jpg The Large Tilt Board was a quick and simple experiment to show how easily BeamNG.drive can simulate interactive props. N/A Released as of 0.3.6.0
Tire Stack Tirestack.png The Tire Stack prop consists of 6 tires stacked on top of each other. Unfortunately the tires cannot be separated. N/A Released as of 0.3.0
Tire Wall Tirewall.png The Tire Wall prop has 5 different liveries that you can choose, right/left arrows, ETK, Grip-All, and Hirochi. Each one has 90 tires. N/A Released as of 0.4.2.0
Traffic Barrel Trafficbarrel.png The Traffic Barrel is an orange, reflective, barrel of the kind used to redirect traffic. N/A Released in 0.4.0
Traffic Barrier Trafficbarrier.png The Traffic Barrier is used as a barrier in most scenarios. May have more uses at some point. N/A Released as of 0.3.0
Traffic Cone Trafficcone.png The traffic cone is used for weak barriers or borders. They can also be carried. N/A Released as of 0.3.0
Traffic Tube Traffictube.png Like the Traffic Barrel, the Traffic Tube is an orange, reflective tube, that is used to redirect traffic. N/A Released as of 0.4.0
Wall Will add image soon The Wall prop was a wall that had 28 large cinder blocks in a pyramid shape. The wall was strong, but the blocks bounced a bit too much. N/A Superseded by Concrete Retaining Wall in 0.4.3.0
Wall, Cinderblock Cinderblock.png The Cinderblock Wall is a destructible prop. May pave the way for destructible buildings in the future. N/A Released as of 0.4.3.0
Wall, Concrete Retaining Concretewall.png The Concrete Retaining Wall is a wall that has 28 large studded blocks in a pyramid shape. The wall is very strong and hard to knock down without a large SUV or semi. N/A Released as of 0.4.3.0
Wood Planks Wood.jpg The Wood Planks prop is a stack of lumber arranged in a 10 x 25 pile. There are short and long bundles. Like the tire stacks, this prop cannot deform or break apart. N/A Released as of 0.6.1.0

Tires

See also