Blender Exporter plugin
|Language:||[[::Blender Exporter plugin|English]]|
Warning: Guide is outdated for 0.2.0
I will update this guide soon.
- Blender 2.62 or more : http://www.blender.org/download/
Tested on Blender 2.69 and 2.71
- GIMP (Texture creation): http://www.gimp.org/downloads/
- Notepad++ (Jbeam editing): http://notepad-plus-plus.org/download
You need some knowledge of Blender before beginning.
Download the addon here:
Start blender and press CTRL + ALT + U to access User Preferences
Go to the addon tab and at the bottom press the button "Install from file" (Marked Number 1)
You have to find the zip you download earlier and press "Install"
Normally You will have a screen like this one bellow
Now the plugin is installed but is not loaded. To enable it you have to tick in the square (Number 2)
Don't forget to "Save User Settings"!!!
Recommended but not needed : In the tab "File" at the bottom there is text area for the name of the author. This field is used in both export, DAE export and mine (jbeam).
The plugin can export many mesh at the same time
For now, You have to selected what object to you want to export
When you want to export you just have to go to File > Export > Export Jbeam v#.#.# (.jbeam)
Select your folder and make sure that no file name
The plugin use the name of selected objects to name the files, if ".jbeam" isn't in the name it's added.
Nothing change here.
You can the dae file with the mesh you used with the jbeam exporter because BeamNG uses flexbody to know what object to use.